# there is something inside me that has no name original concept sketched out for QGJam, 2023 Oct -- [beginning of godot implementation](https://github.com/Crude-Dark-Matter/that-has-no-name/) building with [bevy](https://bevyengine.org/) ## developing this project is structured with two binaries: - an app entrypoint in which to run the game - an editor entrypoint in which to edit assets to be included in the game and one library: - a game lib that contains most of the game logic, data and assets ### running ```sh cargo run # launches from "app" binary ``` ```sh cargo run --bin editor # launches from "editor" binary ```