add events, new_game and join_room
naively allows for a game to be started by first two users to join a room
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a23c93317b
commit
3b2927de24
1 changed files with 67 additions and 16 deletions
61
src/main.js
61
src/main.js
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@ -69,6 +69,7 @@ const gameState = { // pre-init values (render prior to any player input)
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komi: null, // komi depends on handicap stones + player rank
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handicap: null,
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boardSize: null,
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players: new Set (),
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playerState: {
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bCaptures: null,
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wCaptures: null,
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@ -271,6 +272,28 @@ boardSizeEl.addEventListener('click', clickBoardSize);
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gameStartEl.addEventListener('click', clickSubmitStart);
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/*----- FUNCTIONS ----------------------------------*/
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/*----- webxdc functions -----*/
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function sendUpdate(update, descr) {
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window.webxdc.sendUpdate(update, descr);
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}
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const userName = window.webxdc.selfName;
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window.webxdc.setUpdateListener((update) => {
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let { payload, summary } = update;
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switch (payload.event) {
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case 'new_game':
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initGame (payload);
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break;
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case 'join_room':
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updateRoom (payload);
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break;
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default:
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console.log ("couldn't recognize update event");
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}
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});
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/*----- init functions -----*/
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init();
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@ -288,9 +311,25 @@ function init() {
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gameState.gameRecord = [];
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boardState = [];
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gameState.gameMeta.start = false;
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joinRoom ();
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startMenu();
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};
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function joinRoom () {
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const update = {
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payload: {
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event: "join_room",
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player: userName
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}
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};
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const descr = `${userName} joined room`;
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sendUpdate (update, descr);
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}
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function updateRoom (payload) {
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gameState.players.add (payload .player);
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}
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function getDate() {
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let d = new Date;
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return `${d.getFullYear()}-${String(d.getMonth()+1).charAt(-1)||0}${String(d.getMonth()+1).charAt(-0)}-${String(d.getDate()).charAt(-1)||0}${String(d.getDate()+1).charAt(-0)}`;
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@ -300,17 +339,29 @@ function startMenu() {
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modalEl.style.visibility = 'visible';
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renderMenu();
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}
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function clickSubmitStart(evt) {
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let players = gameState.players.values ();
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const update = {
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payload: {
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event: "new_game",
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players: [players.next ().value, players.next ().value],
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},
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// document: "",
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summary: "start game",
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};
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const descr = `${userName} started game`;
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sendUpdate(update, descr);
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if (gameState.gameMeta.start) return init();
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evt.preventDefault();
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evt.stopPropagation();
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gameState.playerMeta.b.name = blackNameInputEl.value || 'black';
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gameState.playerMeta.w.name = whiteNameInputEl.value || 'white';
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modalEl.style.visibility = 'hidden';
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return initGame();
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return null;
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}
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function initGame() {
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function initGame(payload) {
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gameState.playerMeta.b.name = payload.players [0] || 'black';
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gameState.playerMeta.w.name = payload.players [1] || 'white';
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modalEl.style.visibility = 'hidden';
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gameState.winner = null;
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gameState.pass = null;
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gameState.turn = gameState.handicap ? -1 : 1;
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