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3 commits
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3a483049a4
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3a483049a4 | |||
3b2927de24 | |||
a23c93317b |
2 changed files with 118 additions and 33 deletions
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@ -10,9 +10,14 @@ assuming nix flake
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nix develop
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nix develop
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# or if using direnv
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# or if using direnv
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echo "use flake ." > .envrc
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echo "use flake ." > .envrc
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direnv allow
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# endif
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npm run dev
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npm run dev
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# runs dev server on localhost:4000
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# runs dev server on localhost:4000
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# instances run on incremntal ports
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# instances run on incremntal ports
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# refresh page to reflect changes
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# refresh page to reflect changes
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npm run build
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# builds new xdc as dist/webxdc-go.xdc
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```
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```
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98
src/main.js
98
src/main.js
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@ -69,6 +69,7 @@ const gameState = { // pre-init values (render prior to any player input)
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komi: null, // komi depends on handicap stones + player rank
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komi: null, // komi depends on handicap stones + player rank
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handicap: null,
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handicap: null,
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boardSize: null,
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boardSize: null,
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players: new Set (),
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playerState: {
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playerState: {
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bCaptures: null,
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bCaptures: null,
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wCaptures: null,
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wCaptures: null,
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@ -271,6 +272,31 @@ boardSizeEl.addEventListener('click', clickBoardSize);
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gameStartEl.addEventListener('click', clickSubmitStart);
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gameStartEl.addEventListener('click', clickSubmitStart);
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/*----- FUNCTIONS ----------------------------------*/
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/*----- FUNCTIONS ----------------------------------*/
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/*----- webxdc functions -----*/
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function sendUpdate(update, descr) {
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window.webxdc.sendUpdate(update, descr);
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}
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const userName = window.webxdc.selfName;
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window.webxdc.setUpdateListener((update) => {
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let { payload, summary } = update;
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switch (payload.event) {
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case 'make_move':
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makeMove (payload);
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break;
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case 'new_game':
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initGame (payload);
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break;
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case 'join_room':
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updateRoom (payload);
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break;
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default:
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console.log ("couldn't recognize update event");
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}
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});
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/*----- init functions -----*/
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/*----- init functions -----*/
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init();
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init();
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@ -288,9 +314,25 @@ function init() {
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gameState.gameRecord = [];
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gameState.gameRecord = [];
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boardState = [];
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boardState = [];
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gameState.gameMeta.start = false;
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gameState.gameMeta.start = false;
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joinRoom ();
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startMenu();
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startMenu();
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};
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};
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function joinRoom () {
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const update = {
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payload: {
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event: "join_room",
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player: userName
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}
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};
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const descr = `${userName} joined room`;
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sendUpdate (update, descr);
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}
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function updateRoom (payload) {
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gameState.players.add (payload .player);
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}
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function getDate() {
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function getDate() {
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let d = new Date;
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let d = new Date;
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return `${d.getFullYear()}-${String(d.getMonth()+1).charAt(-1)||0}${String(d.getMonth()+1).charAt(-0)}-${String(d.getDate()).charAt(-1)||0}${String(d.getDate()+1).charAt(-0)}`;
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return `${d.getFullYear()}-${String(d.getMonth()+1).charAt(-1)||0}${String(d.getMonth()+1).charAt(-0)}-${String(d.getDate()).charAt(-1)||0}${String(d.getDate()+1).charAt(-0)}`;
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@ -300,17 +342,29 @@ function startMenu() {
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modalEl.style.visibility = 'visible';
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modalEl.style.visibility = 'visible';
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renderMenu();
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renderMenu();
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}
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}
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function clickSubmitStart(evt) {
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function clickSubmitStart(evt) {
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let players = gameState.players.values ();
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const update = {
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payload: {
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event: "new_game",
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players: [players.next ().value, players.next ().value],
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},
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// document: "",
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summary: "start game",
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};
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const descr = `${userName} started game`;
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sendUpdate(update, descr);
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if (gameState.gameMeta.start) return init();
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if (gameState.gameMeta.start) return init();
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evt.preventDefault();
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evt.preventDefault();
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evt.stopPropagation();
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evt.stopPropagation();
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gameState.playerMeta.b.name = blackNameInputEl.value || 'black';
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return null;
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gameState.playerMeta.w.name = whiteNameInputEl.value || 'white';
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modalEl.style.visibility = 'hidden';
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return initGame();
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}
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}
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function initGame() {
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function initGame(payload) {
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gameState.playerMeta.b.name = payload.players [0] || 'black';
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gameState.playerMeta.w.name = payload.players [1] || 'white';
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modalEl.style.visibility = 'hidden';
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gameState.winner = null;
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gameState.winner = null;
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gameState.pass = null;
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gameState.pass = null;
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gameState.turn = gameState.handicap ? -1 : 1;
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gameState.turn = gameState.handicap ? -1 : 1;
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@ -404,7 +458,6 @@ function clickUpdatePlayerMeta(evt) {
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if (evt.target.name == 'black-rank-certain') gameState.playerMeta.b.rankCertain = !gameState.playerMeta.b.rankCertain;
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if (evt.target.name == 'black-rank-certain') gameState.playerMeta.b.rankCertain = !gameState.playerMeta.b.rankCertain;
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if (evt.target.name == 'white-rank-certain') gameState.playerMeta.w.rankCertain = !gameState.playerMeta.w.rankCertain;
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if (evt.target.name == 'white-rank-certain') gameState.playerMeta.w.rankCertain = !gameState.playerMeta.w.rankCertain;
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renderMenu();
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renderMenu();
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}
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}
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function clickBoardSize(evt) {
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function clickBoardSize(evt) {
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@ -440,10 +493,26 @@ function clickBoard(evt) {
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evt.stopPropagation();
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evt.stopPropagation();
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if (gameState.pass > 1 || gameState.winner) return editTerritory(evt);
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if (gameState.pass > 1 || gameState.winner) return editTerritory(evt);
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// checks for placement and pushes to cell
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// checks for placement and pushes to cell
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let placement = [ parseInt(evt.target.closest('td').id.split('-')[0]), parseInt(evt.target.closest('td').id.split('-')[1]) ];
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let placement = [
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parseInt(evt.target.closest('td').id.split('-')[0]),
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parseInt(evt.target.closest('td').id.split('-')[1])
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];
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let update = {
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payload: {
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event: 'make_move',
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placement,
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player: userName
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}
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};
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let descr = `${userName} move at ${placement}`;
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return sendUpdate (update, descr);
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}
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function makeMove (payload) {
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let { placement, player } = payload;
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let point = findPointFromIdx(placement);
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let point = findPointFromIdx(placement);
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//checks that this placement was marked as legal
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if (!checkLegal (point)) return;
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if ( !checkLegal(point) ) return null;
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if (!checkTurn (player)) return;
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clearKo();
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clearKo();
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clearPass();
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clearPass();
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resolveCaptures(point);
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resolveCaptures(point);
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@ -454,6 +523,7 @@ function clickBoard(evt) {
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gameState.gameRecord.push(`${STONES_DATA[gameState.turn]}: ${point.pos}`);
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gameState.gameRecord.push(`${STONES_DATA[gameState.turn]}: ${point.pos}`);
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gameState.turn*= -1;
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gameState.turn*= -1;
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renderGame();
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renderGame();
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return;
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}
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}
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function clearKo() {
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function clearKo() {
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@ -495,6 +565,16 @@ function checkLegal(point) {
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return true;
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return true;
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}
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}
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function checkTurn (player) {
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if (gameState.turn == 1) {
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return gameState.playerMeta.b.name == player;
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}
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if (gameState.turn == -1) {
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return gameState.playerMeta.w.name == player;
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}
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return false;
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}
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function clearOverlay() {
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function clearOverlay() {
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for (let point in boardState) {
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for (let point in boardState) {
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point = boardState[point];
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point = boardState[point];
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