fix empty point grouping bug
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parent
7461b16125
commit
64282bd55d
1 changed files with 91 additions and 91 deletions
182
js/main.js
182
js/main.js
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@ -72,7 +72,7 @@ class Point {
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this.legal;
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this.territory;
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this.capturing = [];
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this.groupMembers = [];
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this.groupMembers = [ this ];
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this.neighbors = {
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top: {},
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btm: {},
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@ -81,16 +81,16 @@ class Point {
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}
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this.neighbors.top = x > 1 ? [ x - 1, y ] : null;
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this.neighbors.btm = x < gameState.boardSize ? [ x + 1, y ] : null;
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this.neighbors.rgt = y > 1 ? [ x, y - 1 ] : null;
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this.neighbors.lft = y < gameState.boardSize ? [ x, y + 1 ] : null;
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this.neighbors.rgt = y < gameState.boardSize ? [ x, y + 1 ] : null;
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this.neighbors.lft = y > 1 ? [ x, y - 1 ] : null;
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}
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checkNeighbors = () => {
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let neighborsArr = [];
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for ( let neighbor in this.neighbors ) {
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for (let neighbor in this.neighbors) {
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let nbr = this.neighbors[neighbor];
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// neighbor exists it's point is stored as { rPos, cPos}
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if ( nbr !== null ) {
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neighborsArr.push(boardState.find( pt => pt.pos[0] === nbr[0] && pt.pos[1] === nbr[1] ))
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neighborsArr.push(boardState.find(pt => pt.pos[0] === nbr[0] && pt.pos[1] === nbr[1]))
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}
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};
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// returns array of existing neighbors to calling function
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@ -102,15 +102,14 @@ class Point {
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// return all liberties;
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}
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joinGroup = () => {
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this.groupMembers = this.groupMembers.filter(grp => grp.stone === this.stone);
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this.groupMembers.push(this);
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let frns = this.checkNeighbors().filter(nbr => nbr.stone === this.stone);
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for (let frn of frns) {
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this.groupMembers.push(frn);
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}
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// this.groupMembers = Array.from(new Set(this.groupMembers));
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if (!this.groupMembers.length) return;
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this.groupMembers = Array.from(new Set(this.groupMembers));
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for (let grpMem in this.groupMembers) {
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debugger;
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this.groupMembers = Array.from(new Set(this.groupMembers.concat(this.groupMembers[grpMem].groupMembers)));
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}
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for (let grpMem in this.groupMembers) {
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@ -132,8 +131,9 @@ class Point {
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checkGroup = () => { // liberty is true when called by move false when called by check Capture
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let frns = this.checkNeighbors().filter(nbr => nbr.stone === gameState.turn);
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for (let frn in frns) {
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if (frns[frn].groupMembers.some(stone => stone.getLiberties().filter(liberty => liberty !== this).length)) return true;
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return false;
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console.log(frns[frn]);
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if (frns[frn].groupMembers.find(stone => stone.getLiberties().find(liberty => liberty !== this))) return true;
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continue;
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}
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}
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}
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@ -400,87 +400,87 @@ function init() {
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// testing board state for moves at [32]
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gameState.turn = 1;
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boardState[1].stone = 1;
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boardState[1].joinGroup();
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boardState[4].stone = 1;
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boardState[4].joinGroup();
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boardState[5].stone = 1;
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boardState[5].joinGroup();
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boardState[6].stone = 1;
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boardState[6].joinGroup();
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boardState[9].stone = 1;
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boardState[9].joinGroup();
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boardState[10].stone = -1;
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boardState[10].joinGroup();
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boardState[11].stone = 1;
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boardState[11].joinGroup();
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boardState[13].stone = -1;
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boardState[13].joinGroup();
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boardState[14].stone = -1;
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boardState[14].joinGroup();
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boardState[15].stone = -1;
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boardState[15].joinGroup();
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boardState[16].stone = 1;
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boardState[16].joinGroup();
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boardState[18].stone = 1;
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boardState[18].joinGroup();
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boardState[19].stone = -1;
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boardState[19].joinGroup();
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boardState[20].stone = 1;
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boardState[20].joinGroup();
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boardState[21].stone = 1;
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boardState[21].joinGroup();
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boardState[22].stone = 1;
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boardState[22].joinGroup();
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boardState[23].stone = -1;
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boardState[23].joinGroup();
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boardState[24].stone = 1;
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boardState[24].joinGroup();
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boardState[25].stone = 1;
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boardState[25].joinGroup();
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boardState[27].stone = 1;
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boardState[27].joinGroup();
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boardState[28].stone = -1;
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boardState[28].joinGroup();
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boardState[29].stone = -1;
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boardState[29].joinGroup();
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boardState[30].stone = -1;
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boardState[30].joinGroup();
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boardState[31].stone = -1;
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boardState[31].joinGroup();
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boardState[33].stone = -1;
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boardState[33].joinGroup();
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boardState[34].stone = 1;
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boardState[34].joinGroup();
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boardState[36].stone = 1;
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boardState[36].joinGroup();
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boardState[37].stone = -1;
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boardState[37].joinGroup();
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boardState[38].stone = 1;
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boardState[38].joinGroup();
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boardState[39].stone = 1;
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boardState[39].joinGroup();
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boardState[40].stone = 1;
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boardState[40].joinGroup();
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boardState[41].stone = -1;
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boardState[41].joinGroup();
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boardState[42].stone = 1;
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boardState[42].joinGroup();
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boardState[46].stone = 1;
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boardState[46].joinGroup();
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boardState[56].stone = 1;
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boardState[56].joinGroup();
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boardState[57].stone = 1;
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boardState[57].joinGroup();
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boardState[65].stone = -1;
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boardState[65].joinGroup();
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boardState[66].stone = -1;
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boardState[66].joinGroup();
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boardState[67].stone = 1;
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boardState[67].joinGroup();
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boardState[74].stone = -1;
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boardState[75].stone = -1;
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boardState[76].stone = 1;
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// boardState[1].stone = 1;
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// boardState[1].joinGroup();
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// boardState[4].stone = 1;
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// boardState[4].joinGroup();
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// boardState[5].stone = 1;
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// boardState[5].joinGroup();
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// boardState[6].stone = 1;
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// boardState[6].joinGroup();
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// boardState[9].stone = 1;
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// boardState[9].joinGroup();
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// boardState[10].stone = -1;
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// boardState[10].joinGroup();
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// boardState[11].stone = 1;
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// boardState[11].joinGroup();
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// boardState[13].stone = -1;
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// boardState[13].joinGroup();
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// boardState[14].stone = -1;
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// boardState[14].joinGroup();
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// boardState[15].stone = -1;
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// boardState[15].joinGroup();
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// boardState[16].stone = 1;
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// boardState[16].joinGroup();
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// boardState[18].stone = 1;
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// boardState[18].joinGroup();
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// boardState[19].stone = -1;
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// boardState[19].joinGroup();
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// boardState[20].stone = 1;
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// boardState[20].joinGroup();
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// boardState[21].stone = 1;
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// boardState[21].joinGroup();
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// boardState[22].stone = 1;
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// boardState[22].joinGroup();
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// boardState[23].stone = -1;
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// boardState[23].joinGroup();
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// boardState[24].stone = 1;
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// boardState[24].joinGroup();
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// boardState[25].stone = 1;
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// boardState[25].joinGroup();
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// boardState[27].stone = 1;
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// boardState[27].joinGroup();
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// boardState[28].stone = -1;
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// boardState[28].joinGroup();
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// boardState[29].stone = -1;
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// boardState[29].joinGroup();
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// boardState[30].stone = -1;
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// boardState[30].joinGroup();
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// boardState[31].stone = -1;
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// boardState[31].joinGroup();
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// boardState[33].stone = -1;
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// boardState[33].joinGroup();
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// boardState[34].stone = 1;
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// boardState[34].joinGroup();
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// boardState[36].stone = 1;
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// boardState[36].joinGroup();
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// boardState[37].stone = -1;
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// boardState[37].joinGroup();
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// boardState[38].stone = 1;
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// boardState[38].joinGroup();
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// boardState[39].stone = 1;
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// boardState[39].joinGroup();
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// boardState[40].stone = 1;
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// boardState[40].joinGroup();
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// boardState[41].stone = -1;
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// boardState[41].joinGroup();
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// boardState[42].stone = 1;
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// boardState[42].joinGroup();
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// boardState[46].stone = 1;
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// boardState[46].joinGroup();
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// boardState[56].stone = 1;
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// boardState[56].joinGroup();
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// boardState[57].stone = 1;
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// boardState[57].joinGroup();
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// boardState[65].stone = -1;
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// boardState[65].joinGroup();
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// boardState[66].stone = -1;
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// boardState[66].joinGroup();
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// boardState[67].stone = 1;
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// boardState[67].joinGroup();
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// boardState[74].stone = -1;
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// boardState[75].stone = -1;
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// boardState[76].stone = 1;
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clearCaptures();
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