refactor GameField constructor for mapped seed Cells
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2 changed files with 32 additions and 13 deletions
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@ -1,18 +1,22 @@
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import Cell from "./Cell";
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export default class GameField {
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constructor(seed) {
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constructor({ fieldArray = [], fieldMap = {} }) {
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// seed = [ [] ]
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this.map = {};
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seed.forEach((subArray, majorIndex) =>
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fieldArray.forEach((subArray, majorIndex) =>
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subArray.forEach((value, minorIndex) => {
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if (value > 0) {
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this.map[`${majorIndex}-${minorIndex}`] = new Cell(true);
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}
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})
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);
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for (let key in fieldMap) {
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this.map[key] = new Cell(true);
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}
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// instead of implementing multiple GameFields, clear irrelevant keys and expand Game Field as needed
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// discrete Field expansion should only happen in View (to keep view fields centered)
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}
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}
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// as a stream -> fieldStream => Stream(GameField, () => Stream(GameField.computeNeighbors(), () => Stream(GameField.setLiving()))
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// as a stream -> fieldStream => Stream(GameField, () => Stream(fieldStream.computeNeighbors(), () => Stream(fieldStream.setLiving()))
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@ -6,19 +6,34 @@ describe("Game Field", () => {
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});
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});
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describe("Game Field seeds living Cells", () => {
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const gameField = new GameField([
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[0, 1, 0],
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[1, 0, 1],
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]);
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[("0-1", "1-0", "1-2")].forEach((key) => {
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test(`${key} should equal living Cell`, () => {
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expect(gameField.map[key].living).toEqual(true);
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describe("Game Field seeds living Cells with array", () => {
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const gameArraySeed = new GameField({
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fieldArray: [
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[0, 1, 0],
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[1, 0, 1],
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],
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});
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const gameMapSeed = new GameField({
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fieldMap: {
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"0-0": true,
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"0-2": true,
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"1-1": true,
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},
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});
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["0-1", "1-0", "1-2"].forEach((key) => {
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test(`Array seed: ${key} should equal living Cell`, () => {
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expect(gameArraySeed.map[key].living).toEqual(true);
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});
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test(`Map seed: ${key} should equal undefined`, () => {
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expect(gameMapSeed.map[key]).toEqual(undefined);
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});
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});
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["0-0", "0-2", "1-1"].forEach((key) => {
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test(`${key} should equal undefined`, () => {
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expect(gameField.map[key]).toEqual(undefined);
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test(`Array seed: ${key} should equal undefined`, () => {
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expect(gameArraySeed.map[key]).toEqual(undefined);
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});
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test(`Map seed: ${key} should equal living Cell`, () => {
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expect(gameMapSeed.map[key].living).toEqual(true);
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});
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});
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});
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