patch Game service
Bug where player passes were submitted before `game` object was assigned within `Game.makeMove` patched
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1 changed files with 3 additions and 2 deletions
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@ -266,10 +266,11 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
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if (this.pass > 1) {
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return { ...this, success: false };
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}
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if (x === 0) return game.submitPass(player);
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let success = false;
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let game = this;
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if (x === 0) return game.submitPass(player);
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// if checkMove has not been run, determine legality
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if (!game.move) {
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