No description
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.cargo | ||
app | ||
editor | ||
game | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
README.md | ||
rust-toolchain.toml |
there is something inside me that has no name
original concept sketched out for QGJam, 2023 Oct -- beginning of godot implementation
building with bevy
developing
this project is structured with two binaries:
- an app entrypoint in which to run the game
- an editor entrypoint in which to edit assets to be included in the game and one library:
- a game lib that contains most of the game logic, data and assets
running
cargo run # launches from "app" binary
cargo run --bin editor # launches from "editor" binary