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148 commits

Author SHA1 Message Date
Sorrel
08745443ca
Create LICENSE 2021-04-14 20:31:26 -04:00
Sorrel
177d3a4c42
Merge pull request #14 from sorrelbri/dependabot/npm_and_yarn/lodash-4.17.19
Bump lodash from 4.17.15 to 4.17.19
2020-07-20 13:13:50 -04:00
dependabot[bot]
1d804694b7
Bump lodash from 4.17.15 to 4.17.19
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.19)

Signed-off-by: dependabot[bot] <support@github.com>
2020-07-20 17:07:39 +00:00
Sorrel
a40253a4fd
Merge pull request #13 from sorrelbri/dependabot/npm_and_yarn/packages/server/lodash-4.17.19
Bump lodash from 4.17.15 to 4.17.19 in /packages/server
2020-07-20 13:05:21 -04:00
Sorrel
1c470ffec0
Merge pull request #15 from sorrelbri/patch/game-service
patch Game service
2020-07-20 12:35:15 -04:00
Sorrel
27cf281670
patch Game service
Bug where player passes were submitted before `game` object was assigned within `Game.makeMove` patched
2020-07-20 12:20:47 -04:00
dependabot[bot]
0fad98a1d0
Bump lodash from 4.17.15 to 4.17.19 in /packages/server
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.19)

Signed-off-by: dependabot[bot] <support@github.com>
2020-07-19 12:20:31 +00:00
Sorrel
14a94be59e
Merge pull request #12 from sorrelbri/game_record_tree
Game add checkMove hook
2020-07-07 17:30:20 -07:00
sorrelbri
0f3e7942ef refactor Game.makeMove to check legality only if checkMove has not yet been called 2020-07-07 17:08:02 -07:00
sorrelbri
cfec49845b add checkMove hook to Game 2020-07-07 16:52:45 -07:00
Sorrel
2a84644e12
Merge pull request #11 from sorrelbri/game_record_tree
Game Service plays through and ends finished games
2020-07-01 15:06:06 -07:00
Sorrel
e1a6cd9a44
patch rewrite
original written with optional chaining, changed to `&&` operations
2020-07-01 15:01:12 -07:00
Sorrel
a3420c1152
patch to fix gameData is undefined 2020-07-01 14:56:07 -07:00
sorrelbri
c4192f2e33 add support for ending game from game record to game service 2020-07-01 14:32:03 -07:00
sorrelbri
cbf9d461ba adjust endGame query to modify record with win information 2020-07-01 11:42:16 -07:00
sorrelbri
5eca128110 add placement boolean to Move migration, add placement and prior_move selects to move query 2020-07-01 10:54:32 -07:00
Sorrel
dd0289439c
Merge pull request #9 from sorrelbri/guest_account
Guest account
2020-06-27 13:21:27 -07:00
sorrelbri
9cae5ff185 style Continue as Guest button, patch account display on NavBar 2020-06-27 13:05:38 -07:00
sorrelbri
0ec92dd5e9 add random password to guest 2020-06-26 23:33:56 -07:00
sorrelbri
ff3d6c2c24 add service to generate guest account on server 2020-06-26 23:22:17 -07:00
sorrelbri
1e6050a486 add FE service to post to auth/guest 2020-06-26 17:55:52 -07:00
sorrelbri
2f1174c21b stub guest creation on server 2020-06-26 17:35:13 -07:00
Sorrel
ccbeddfa40
Merge pull request #8 from sorrelbri/patch_game_end_bug
patch game end bug
2020-06-26 16:33:33 -07:00
sorrelbri
f8779ae887 patch game end bug, update_board socket message always returns data in consistent format 2020-06-26 16:24:55 -07:00
Sorrel
a9be49c38e
Merge pull request #7 from sorrelbri/game_record
add game record view to game page menu
2020-06-26 13:31:27 -07:00
sorrelbri
5e33e6439e add print game record option to menu, prints only canvas elements 2020-06-26 13:15:07 -07:00
sorrelbri
ea951bee66 add game record section to readme 2020-06-26 11:50:26 -07:00
Sorrel
d7c53e7c7f
Merge pull request #6 from sorrelbri/game_record
add menu component to game page that displays game record
2020-06-25 22:52:55 -07:00
sorrelbri
a290ec532d add game record display overflow canvas for moves made at previously played points 2020-06-25 19:44:51 -07:00
sorrelbri
9ed4fc0a39 draw game record on canvas when menu is opened 2020-06-24 16:53:31 -07:00
sorrelbri
62fe6dfcb4 add click handler and basic style to menu on Game 2020-06-21 18:47:00 -07:00
sorrelbri
3955f940e2 stub Menu, add showMenu value to Game 2020-06-21 18:20:03 -07:00
sorrelbri
f14c0ce087 style Kifu to hover 'show menu' text 2020-06-21 17:34:03 -07:00
Sorrel
5eedd6b2e9
Merge pull request #5 from sorrelbri/game_record
Add Kifu to Game UI
2020-06-21 16:53:26 -07:00
sorrelbri
d803f55f5b remove props from Kifu 2020-06-21 16:33:53 -07:00
sorrelbri
35c51c567f style kifu 2020-06-21 16:32:24 -07:00
sorrelbri
8414d13949 pass Kifu to appropriate PlayerArea 2020-06-21 16:02:45 -07:00
sorrelbri
aed378c021 stub Kifu component 2020-06-21 15:00:11 -07:00
sorrelbri
4b507cce96 patch game meta to include score in tests 2020-06-20 17:23:13 -07:00
sorrelbri
a8119bb194 remove dot data from game end state 2020-06-20 17:05:39 -07:00
sorrelbri
692a8b1400 add endGame function to FE 2020-06-20 16:56:03 -07:00
sorrelbri
52762475f7 add socket send game_end message from FE 2020-06-20 16:25:09 -07:00
sorrelbri
0db13d2913 add socket message for toggling territory 2020-06-17 11:59:21 -07:00
sorrelbri
b1d43b5b02 display end game territory dot 2020-06-16 22:29:52 -07:00
sorrelbri
e40fa63274 update readme with game state details 2020-06-13 16:02:55 -07:00
sorrelbri
a3aecfeadc revert https patch 2020-06-08 14:13:32 -07:00
sorrelbri
0b2bfad12f add server side https redirect 2020-06-08 14:00:45 -07:00
sorrelbri
72b93f8ff1 patch secure protocol redirect 2020-06-08 13:13:36 -07:00
sorrelbri
18027ec1ef patch gameServices tests 2020-06-07 17:27:16 -07:00
sorrelbri
be8cb70431 connect FE submit pass to BE game service 2020-06-07 17:06:26 -07:00
sorrelbri
249789944b patch game_resign in games reducer 2020-06-07 15:10:18 -07:00
sorrelbri
17b2e2c31f connect FE submit resign to BE game service 2020-06-07 13:47:09 -07:00
sorrelbri
77ced54c6f patch useContext dependencies in Game component 2020-06-06 17:08:40 -07:00
sorrelbri
97242a2235 add render for hoshi points 2020-06-06 16:54:48 -07:00
sorrelbri
f010d5d9ee add highlight for current turn to PlayerArea bowl 2020-06-06 16:22:14 -07:00
sorrelbri
6359089e91 display player data in PlayerArea component 2020-06-06 16:04:32 -07:00
sorrelbri
49873aa706 patch endGame scoring bug 2020-06-05 22:54:19 -07:00
sorrelbri
12f9847a0e add toggleTerritory logic to Game 2020-06-04 23:47:25 -07:00
sorrelbri
09b346064f Merge branch 'master' into game_logic 2020-06-04 22:42:56 -07:00
sorrelbri
84085dc8b2 add screenshots and stub new sections of readme 2020-06-02 23:49:57 -07:00
sorrelbri
934b1b7b2d add endGame to count territory 2020-06-02 00:23:21 -07:00
sorrelbri
7c2bf6416b stub toggleTerritory and endGame methods on Game 2020-06-01 22:53:02 -07:00
sorrelbri
d1f3459516 add determineLife to Game.endGame, refactor joinEmptyPoints to avoid removing empty points from adjoining groups' liberties 2020-06-01 17:12:28 -07:00
sorrelbri
1b3dbd870a add determineTerritory to Game.endGame for empty points 2020-06-01 15:58:43 -07:00
sorrelbri
19a5282b73 add joinEmptyPoints to endGame method on Game 2020-05-31 23:27:38 -07:00
sorrelbri
55a282b5c8 update seed for honinbo game 2020-05-30 22:37:51 -07:00
sorrelbri
796bb7aad9 patch neighboring liberty bug 2020-05-30 21:44:52 -07:00
sorrelbri
8fa6e207ed add styling for ko and legal move on hover 2020-05-30 17:07:27 -07:00
sorrelbri
d54d43c42c add cache confirmation check to Game Service 2020-05-30 16:43:41 -07:00
sorrelbri
181554124b decouple gameService from db 2020-05-30 16:01:13 -07:00
Sorrel Bri
3eabf4191a stub endGame function, add pass counter on Game 2020-05-15 22:00:08 -07:00
Sorrel Bri
9b419a416b stub submitPass on Game 2020-05-14 23:21:19 -07:00
Sorrel Bri
e41d889177 patch failing react tests 2020-05-14 21:04:29 -07:00
Sorrel Bri
2922be86e1 Merge branch 'game_logic' 2020-05-14 21:01:54 -07:00
Sorrel Bri
7eb592a397 patch lerna bootstrap 2020-05-14 21:01:43 -07:00
Sorrel Bri
572a1dcf19 patch App and ActionError components to cleanup effect 2020-05-14 21:01:04 -07:00
Sorrel Bri
ef0e53756e add submitResign to Game 2020-05-14 20:59:49 -07:00
Sorrel Bri
9f18c01839 patch missing node-sass version 2020-05-14 19:30:58 -07:00
Sorrel Bri
8cdefa98c1 add seed example game 2020-05-14 19:26:41 -07:00
Sorrel Bri
475db4e812 patch trace capture bug in Game 2020-05-12 16:47:17 -07:00
Sorrel Bri
73ba2bb237 patch trace capture bug in Game 2020-05-12 16:34:11 -07:00
Sorrel Bri
a324ece0af add move persistence to gameService 2020-05-11 18:18:42 -07:00
Sorrel Bri
2e613daa1b patch seeds without hardcoded ids to ensure auto-increment 2020-05-10 17:08:13 -07:00
Sorrel Bri
8e25106be6 update knex and pg 2020-05-10 13:29:14 -07:00
Sorrel Bri
c43df2cd5f update node-sass 2020-05-10 12:48:35 -07:00
Sorrel Bri
72d31cca5b update bcrypt version 2020-05-10 12:04:58 -07:00
Sorrel Bri
54fd676656 patch implicit meta prop passed to Point object 2020-05-04 23:47:46 -07:00
Sorrel Bri
155cca9110 patch useEffect dependencies on Game page 2020-05-04 23:44:38 -07:00
Sorrel Bri
7aed5b7bf9 connect new Game module to service and update frontend connections 2020-05-04 23:22:50 -07:00
Sorrel Bri
a02576532d refactor server side socket for connection with new Game service 2020-05-02 23:22:57 -07:00
Sorrel Bri
b8eb3770d9 deprecate Game.v1 2020-05-02 23:00:20 -07:00
Sorrel Bri
a99426e03f Game.returnToMove(x) where x >= 0 returns game state at move x 2020-05-02 22:04:22 -07:00
Sorrel Bri
d51e3f72f4 init Game.returnToMove(x) where x < 0 rewinds x number of moves 2020-05-02 21:25:54 -07:00
Sorrel Bri
bdeb9c9d86 init Game.returnToMove 2020-05-02 21:11:54 -07:00
Sorrel Bri
88e51fdbf9 add clearKo to Game called after makeMove is verified as legal 2020-05-02 20:30:28 -07:00
Sorrel Bri
2237e344c1 patch ko bug preventing snapback 2020-05-02 20:18:21 -07:00
Sorrel Bri
5ad997d276 add ko check to makeCaptures 2020-05-02 01:35:41 -07:00
Sorrel Bri
9646656f7a patch checkLegal logic for capturing Set to support snapback 2020-05-01 22:58:59 -07:00
Sorrel Bri
1142c1d448 refactor Point.capturing to Set to handle adjascent stones in same group 2020-04-30 23:45:19 -07:00
Sorrel Bri
e9d94d1fad green all capture tests 2020-04-30 23:12:11 -07:00
Sorrel Bri
1a1e5121d7 refactor Game.v2 to remove side effects 2020-04-30 23:01:30 -07:00
Sorrel Bri
a5fbeea929 add makeCaptures to Point 2020-04-29 22:24:27 -07:00
Sorrel Bri
13a882d212 add checkCaptures to Point, called during makeMove 2020-04-29 21:02:01 -07:00
Sorrel Bri
96af52823d add logic to prevent move at group's final liberty 2020-04-26 17:45:35 -07:00
Sorrel Bri
9164ee5987 add support for group joining moves at points with no liberties 2020-04-26 00:13:25 -07:00
Sorrel Bri
4a90b933a7 add logic for legal check that prevents moves at points with no liberties 2020-04-24 00:16:31 -07:00
Sorrel Bri
089783c82d add setLiberties to Point and refactor groups object to include liberties for each group 2020-04-23 00:24:12 -07:00
Sorrel Bri
e553601af7 add join group logic to Point, triggered by Game.makeMove 2020-04-22 23:17:46 -07:00
Sorrel Bri
b1f29f3d2d refactor getNeighbors in initBoard for array index lookup instead of boardState.find(...) 2020-04-20 17:39:52 -07:00
Sorrel Bri
bdfb6ebe85 add getNeighbors to initBoard() allowing Points to directly reference neighbors 2020-04-20 17:34:49 -07:00
Sorrel Bri
a54d4bf7e4 stub makeMove in Game v2 API 2020-04-19 22:58:26 -07:00
Sorrel Bri
37db281d08 add getMeta to Game API 2020-04-19 22:26:04 -07:00
Sorrel Bri
41e6e662e9 initialize board for all board sizes and handicap amounts 2020-04-19 15:02:09 -07:00
Sorrel Bri
8fb1b80cb6 add initGame to v2 Game logic service 2020-04-18 20:04:00 -07:00
Sorrel Bri
e53a8f4f2a Merge branch 'game_logic' 2020-04-17 17:17:18 -07:00
Sorrel Bri
7408e409aa patch userValidator middleware to remove deprecated sanitize function 2020-04-17 17:14:31 -07:00
Sorrel Bri
c533c7837c patch failing frontend tests 2020-04-17 00:01:04 -07:00
Sorrel Bri
aa2c9084e5 readd react and react-dom to ci pipeline 2020-04-16 23:39:29 -07:00
Sorrel Bri
dde97e2a1f patch lerna bootstrap command 2020-04-16 23:19:39 -07:00
Sorrel Bri
2c39fe1156 patch Game logic neighboring stone bug 2020-04-16 20:28:40 -07:00
Sorrel Bri
a1f7c45536 update readme with setup 2020-04-15 23:16:00 -07:00
Sorrel Bri
f2c0ce62fe patch link underline styles 2020-04-13 18:58:55 -07:00
Sorrel Bri
176c087599 style RoomDetail component 2020-04-12 22:54:20 -07:00
Sorrel Bri
0dbf0ed844 patch to Game button style 2020-04-12 14:50:03 -07:00
Sorrel Bri
a35cad24df patch link style 2020-04-12 14:22:10 -07:00
Sorrel Bri
c03ee1020d stub RoomDetail component 2020-04-12 00:19:28 -07:00
Sorrel Bri
c54dcb41a8 stub RoomDetail component 2020-04-12 00:19:21 -07:00
sorrelbri
a9243840a6 refactor Room button styles to remove cruft and clean up 2020-04-11 21:43:48 -07:00
sorrelbri
a9025aca8f style small Room button 2020-04-11 21:39:09 -07:00
sorrelbri
0368325199 refactor to remove crufty renderOpenGame function from Game Button 2020-04-10 20:25:11 -07:00
sorrelbri
bf836d50d7 refactor to remove crufty renderOpenGame function from Game Button 2020-04-10 20:19:58 -07:00
sorrelbri
16868aea1a refactor to remove crufty renderOpenGame function from Game Button 2020-04-10 20:05:42 -07:00
sorrelbri
8a60d82832 patch styling of game room drop shadows, refactor GameButton for open games 2020-04-10 20:03:27 -07:00
sorrelbri
a69b48d238 clean unused package.json scripts 2020-04-10 19:10:34 -07:00
sorrelbri
f8451ce62d clean unused package.json scripts 2020-04-10 19:09:43 -07:00
sorrelbri
d628a8dd48 add react and react-dom to play-node-go package.json 2020-03-30 11:37:48 -07:00
sorrelbri
3768297f7f add react and react-dom to play-node-go package.json 2020-03-30 11:33:31 -07:00
sorrelbri
30f65b85b3 add react and react-dom to play-node-go package.json 2020-03-30 11:33:07 -07:00
sorrelbri
f1d480c203 push build in frontend deploy 2020-03-30 09:26:24 -07:00
sorrelbri
d5fe96e0e9 fix vulnerabilities in play-node-go dependencies 2020-03-30 00:24:00 -07:00
sorrelbri
69c59683e4 fix deploy bug in circleci 2020-03-29 23:32:12 -07:00
sorrelbri
46f82e658c add subtree to deploy commands in circleci 2020-03-29 23:30:14 -07:00
sorrelbri
6a17b6b872 collapse steps in circleci 2020-03-29 23:26:09 -07:00
sorrelbri
eb7adf37e1 add machine-enabled to deploy step 2020-03-29 23:23:51 -07:00
sorrelbri
c1a9fe7204 add circleci env variables to deploy step 2020-03-29 23:22:43 -07:00
sorrelbri
4d71c8fdaf add audit-level flag to ci to bypass low-level dev-dependency issues 2020-03-29 20:56:16 -07:00
sorrelbri
7dffc9dbc7 fix minimist version 2020-03-29 20:45:20 -07:00
sorrelbri
d6cfda9d8b add deployment to ci pipeline 2020-03-29 20:27:38 -07:00
96 changed files with 11171 additions and 6007 deletions

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@ -43,7 +43,13 @@ jobs:
- node_modules - node_modules
key: key:
v1-dependencies-{{ checksum "package-lock.json" }} v1-dependencies-{{ checksum "package-lock.json" }}
# - run: npm install react
# - run: npm install react-dom
# run tests!
- run: npm test - run: npm test
- run: npm install react
- run: npm install react-dom
# ! temporary fix for deprecated package: minimist
- run: npm audit --audit-level=moderate
# DEPLOY
- run: git subtree push --prefix packages/server https://heroku:$HEROKU_API_KEY@git.heroku.com/$HK_API.git master
- run: git subtree push --prefix packages/play-node-go https://heroku:$HEROKU_API_KEY@git.heroku.com/$HK_PLAY.git master

21
LICENSE Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 Sorrel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

158
README.md
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@ -1,18 +1,170 @@
# Node Go # Node Go
A browser application to play Go in real time. A browser application to play Go in real time.
## Development Demo
[The project in it's current state](https://play-node-go.herokuapp.com/) [The project in it's current state](https://play-node-go.herokuapp.com/)
[Client only prototype](https://sorrelbri.github.io/browser-go-proto/)
![Screenshot of an in-progress game of Go.](public/game-in-progress.png)
[About Go](#the-game-of-go)
[Technical Challenges](#technical-challenges)
[Setup For Development](#setup)
[Known Bugs](#known-bugs)
[Roadmap](#roadmap)
[Features](#features)
[Tech](#built-with)
---
## The Game of Go
Go is a 2 player abstract strategy game of perfect information.
Players take turns placing playing pieces called stones on the intersections of a gridded board. This board is usually a square 19 points across. Stones remain on the points at which they are placed unless they are captured by the opposing player. Capture occurs when a stone or group of stones no longer has any adjascent empty points.
Play ends when both players agree that they have exhausted all advantageous moves. Scoring is determined by counting and comparing the area controlled by either player.
For a more detailed explanation of the rules, please see [my previous illustrated explanation of the game of go](https://github.com/sorrelbri/browser-go-proto#the-game-of-go) or the [American Go Association's Concise Rules of Go.](https://www.usgo.org/aga-concise-rules-go)
---
## Technical Challenges
### Modeling Game State
A go board typically consists of 361 points which can exist in a number of states. Points can influence the state of points that are orthogonal neighbors. This relationship can be thought of as an undirected graph, with each point being a vertex typically of degree 4. Special cases include 'edge' points, whose degree is 3 or, in the case of corner points, 2.
Many of the methods that manage the state of the game and of the board, make use of this graph representation. Groups are contiguous points with the same color stone which are important in determining the life or death of stones on the board. When a player makes a move, (provided that move is legal,) the point at which the move is made will utilize a breadth-first graph traversal calling a `joinGroup` method on each point with the same color stone.
Adjacent points without stones are very important to the state of a point as well. These are known as liberties, and so long as a group of stones has at least one point with at least one liberty, that group remains alive and on the board. Therefore, the `joinGroup` method also utilizes a depth first traversal to mark all of the liberties of a group. Both the stones and the liberties of the group are memoized on the Game object.
![Image of Game logic](public/game-logic.png)
### Game Records
For the moment, game records are modeled as a list where each move has the type `{player: <string: player color>, pos: {x: <integer>, y: <integer>}}`.
The database `move` table contains additional information `number`, `game_record`, and `prior_move` in addition to a foreign key for a `game` row. `number` represents the move number in a game record (for now this corresponds to list position), `game_record` is a boolean representing whether the move was 'official' or is an alternate move used in study, and `prior_move` is a reference to another `move` row allowing for the construction of a tree model for the game (see [Expanding this representation](#expanding-this-representation), below.)
There is a backend service that processes this list of moves into a current board state ([Modeling Game State](#modeling-game-state).) On the frontend, users have the option of expanding a menu to view the move order in the format below.
![Game Record: Black and white 19x19 grid with moves represented as circles filled in with stone color and marked with move number. Below the grid is an overflow area for moves made at previously played points in the format /[new move number and color at old move number and color/]](public/game-record.png)
This is a customary representation of game records printed in Go literature. A frontend service processes the list of moves and plots each move onto a `<canvas>` element drawn to resemble the grid lines on a board, with moves that are placed at prior points plotted on an additional `<canvas>` element below.
#### Expanding this representation
This representation will be expanded when support for alternate game paths is added. Alternate game paths will allow users to study completed games by playing out the consequences of moves not in the completed game. This feature will require a tree structure for the game record where moves on the main line are referred with a `main` property on each move node and alternate moves with any number of alternate references.
### Caching multiple in-progress games
![Image of Game module in context](public/game-module.png)
### Partitioning Game Rooms
Finding a game starts with joining a game room.
![Image of Home Screen with 'main' game room](public/home-screen.png)
Watch an in progress game, join a game, or study a historic game.
![Image of Room Screen with multiple games in various states](public/room-screen.png)
---
## Setup
### Local Repo
```sh
$ git clone https://github.com/sorrelbri/node-go.git
```
### Install Deps
```sh
$ npm run bootstrap
```
Runs lerna `bootstrap` command installing dependencies for project, development and package dependencies
### Initialize Database
#### Download PostgreSQL
To verify PostgreSQL installation:
```sh
$ psql -V
```
Node Go API was built with version 11.4.
[See documentation for Postgres download.](https://www.postgresql.org/download/)
#### Create Databases
```sh
$ psql
# psql(11.4)
```
```sql
CREATE DATABASE node-go;
CREATE DATABASE node-go-test; # testing database
```
### Configure Environment
```sh
$ touch packages/server/.env
```
```
# .env
NODE_ENV=development
PORT=# set development port for API
REACT_ADDRESS=http://localhost:3000 # default
PG_CONNECTION_STRING=postgresql://localhost:5432/node-go
PG_CONNECTION_STRING_TEST=postgresql://localhost:5432/node-go-test
JWT_SECRET=# generate a secret key for JWT signing algorithm
TEST_SECRET=# same as above, for test environment
SALT_ROUNDS=# set number of salt rounds for bcrypt hashing function
DOMAIN=localhost
USER_ONE_PASSWORD=# credentials for testing with
USER_ONE_EMAIL=# same as above
```
### Smoke test
```sh
$ lerna run test
```
### Run Database Migrations
```sh
$ cd packages/server; npm run migrate; npm run seed
```
### Running in development
```sh
$ cd packages/server
$ npm start # or if you have nodemon
$ nodemon
```
```sh
$ cd packages/play-node-go
$ npm start
```
---
## Known Bugs
- game end logic not implemented on front end yet
- no authorization for game moves
- websocket connections may remain open, pooling prevents runaway leaks, but tests may hang
---
## Roadmap
### 6/20
1. Frontend implementation of game end logic
2. Auth for games
3. Game request creation
### 7/20
1. Generate game records
2. Implement chat
3. Implement study mode
---
## Features ## Features
- [ ] Realtime communications - [x] Realtime play
- [x] Account authentication
- [ ] Chat
- [ ] Study mode
- [ ] Multiple game settings - [ ] Multiple game settings
- [ ] Customizable board size - [ ] Customizable board size
- [ ] Download games in .sgf format
---
## Built with ## Built with
- [Express](https://expressjs.com) - [Express](https://expressjs.com)
- [React](https://reactjs.org) - [React](https://reactjs.org)
- [PostgreSQL](https://postgresql.org) - [PostgreSQL](https://postgresql.org)
- [Socket.io](https://socket.io) - [Socket.io](https://socket.io)
- [Sass](https://sass-lang.com) - [Sass](https://sass-lang.com)
### Management & Deployment
- Lerna
- CircleCI

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@ -1,8 +0,0 @@
`hk-api=https://git.heroku.com/node-go-api.git`
`hk-play=https://git.heroku.com/play-node-go.git`
### Server
`$ git subtree push --prefix packages/server hk-api master`
### React
`$ git subtree push --prefix packages/play-node-go hk-play master`

1743
package-lock.json generated

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@ -3,11 +3,7 @@
"private": true, "private": true,
"scripts": { "scripts": {
"test": "lerna run test", "test": "lerna run test",
"bootstrap": "lerna bootstrap" "bootstrap": "lerna bootstrap --hoist"
},
"dependencies": {
"react": "^16.12.0",
"react-dom": "^16.12.0"
}, },
"devDependencies": { "devDependencies": {
"@babel/preset-flow": "^7.8.3", "@babel/preset-flow": "^7.8.3",

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@ -1,22 +0,0 @@
{
"files": {
"main.css": "/static/css/main.1d648088.chunk.css",
"main.js": "/static/js/main.164728a0.chunk.js",
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"index.html": "/index.html",
"precache-manifest.1de5f97d46b517940634a416af030f9a.js": "/precache-manifest.1de5f97d46b517940634a416af030f9a.js",
"service-worker.js": "/service-worker.js",
"static/css/main.1d648088.chunk.css.map": "/static/css/main.1d648088.chunk.css.map",
"static/js/2.26d4f1c3.chunk.js.LICENSE": "/static/js/2.26d4f1c3.chunk.js.LICENSE"
},
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]
}

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{
"short_name": "Node Go",
"name": "Node Go",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

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self.__precacheManifest = (self.__precacheManifest || []).concat([
{
"revision": "2cdbae043b55430098550a4182e1f532",
"url": "/index.html"
},
{
"revision": "a0ff352995c458284a59",
"url": "/static/css/main.1d648088.chunk.css"
},
{
"revision": "59e50fddef74efce5aef",
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},
{
"revision": "138a6d51240ab070e8d1b20c54be6394",
"url": "/static/js/2.26d4f1c3.chunk.js.LICENSE"
},
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"revision": "75a6732926f560c9e1f3",
"url": "/static/js/runtime-main.7289240f.js"
}
]);

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/* http://meyerweb.com/eric/tools/css/reset/
v2.0 | 20110126
License: none (public domain)
*/
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td,
article, aside, canvas, details, embed,
figure, figcaption, footer, header, hgroup,
menu, nav, output, ruby, section, summary,
time, mark, audio, video {
margin: 0;
padding: 0;
border: 0;
font-size: 100%;
font: inherit;
vertical-align: baseline;
}
/* HTML5 display-role reset for older browsers */
article, aside, details, figcaption, figure,
footer, header, hgroup, menu, nav, section {
display: block;
}
body {
line-height: 1;
}
ol, ul {
list-style: none;
}
blockquote, q {
quotes: none;
}
blockquote:before, blockquote:after,
q:before, q:after {
content: '';
content: none;
}
table {
border-collapse: collapse;
border-spacing: 0;
}

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@ -1,2 +0,0 @@
# https://www.robotstxt.org/robotstxt.html
User-agent: *

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@ -1,39 +0,0 @@
/**
* Welcome to your Workbox-powered service worker!
*
* You'll need to register this file in your web app and you should
* disable HTTP caching for this file too.
* See https://goo.gl/nhQhGp
*
* The rest of the code is auto-generated. Please don't update this file
* directly; instead, make changes to your Workbox build configuration
* and re-run your build process.
* See https://goo.gl/2aRDsh
*/
importScripts("https://storage.googleapis.com/workbox-cdn/releases/4.3.1/workbox-sw.js");
importScripts(
"/precache-manifest.1de5f97d46b517940634a416af030f9a.js"
);
self.addEventListener('message', (event) => {
if (event.data && event.data.type === 'SKIP_WAITING') {
self.skipWaiting();
}
});
workbox.core.clientsClaim();
/**
* The workboxSW.precacheAndRoute() method efficiently caches and responds to
* requests for URLs in the manifest.
* See https://goo.gl/S9QRab
*/
self.__precacheManifest = [].concat(self.__precacheManifest || []);
workbox.precaching.precacheAndRoute(self.__precacheManifest, {});
workbox.routing.registerNavigationRoute(workbox.precaching.getCacheKeyForURL("/index.html"), {
blacklist: [/^\/_/,/\/[^\/?]+\.[^\/]+$/],
});

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/*!
* The buffer module from node.js, for the browser.
*
* @author Feross Aboukhadijeh <http://feross.org>
* @license MIT
*/
/*
object-assign
(c) Sindre Sorhus
@license MIT
*/
/** @license React v16.12.0
* react.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
/** @license React v16.12.0
* react-dom.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
/** @license React v0.18.0
* scheduler.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
/** @license React v16.12.0
* react-is.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
/*! https://mths.be/utf8js v2.1.2 by @mathias */

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!function(e){function r(r){for(var n,l,a=r[0],i=r[1],p=r[2],c=0,s=[];c<a.length;c++)l=a[c],Object.prototype.hasOwnProperty.call(o,l)&&o[l]&&s.push(o[l][0]),o[l]=0;for(n in i)Object.prototype.hasOwnProperty.call(i,n)&&(e[n]=i[n]);for(f&&f(r);s.length;)s.shift()();return u.push.apply(u,p||[]),t()}function t(){for(var e,r=0;r<u.length;r++){for(var t=u[r],n=!0,a=1;a<t.length;a++){var i=t[a];0!==o[i]&&(n=!1)}n&&(u.splice(r--,1),e=l(l.s=t[0]))}return e}var n={},o={1:0},u=[];function l(r){if(n[r])return n[r].exports;var t=n[r]={i:r,l:!1,exports:{}};return e[r].call(t.exports,t,t.exports,l),t.l=!0,t.exports}l.m=e,l.c=n,l.d=function(e,r,t){l.o(e,r)||Object.defineProperty(e,r,{enumerable:!0,get:t})},l.r=function(e){"undefined"!==typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},l.t=function(e,r){if(1&r&&(e=l(e)),8&r)return e;if(4&r&&"object"===typeof e&&e&&e.__esModule)return e;var t=Object.create(null);if(l.r(t),Object.defineProperty(t,"default",{enumerable:!0,value:e}),2&r&&"string"!=typeof e)for(var n in e)l.d(t,n,function(r){return e[r]}.bind(null,n));return t},l.n=function(e){var r=e&&e.__esModule?function(){return e.default}:function(){return e};return l.d(r,"a",r),r},l.o=function(e,r){return Object.prototype.hasOwnProperty.call(e,r)},l.p="/";var a=this["webpackJsonpreact-boilerplate"]=this["webpackJsonpreact-boilerplate"]||[],i=a.push.bind(a);a.push=r,a=a.slice();for(var p=0;p<a.length;p++)r(a[p]);var f=i;t()}([]);
//# sourceMappingURL=runtime-main.7289240f.js.map

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@ -1,17 +0,0 @@
@mixin fullspan {
height: 100%;
width: 100%;
}
@mixin flexAround($direction) {
display: flex;
flex-direction: $direction;
align-items: center;
justify-content: space-around;
}
@mixin gameViewLabel {
color: rgb(255,240,230);
background-color: rgba(0,0,0,0.7);
padding: 0.25em;
}

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@ -1,31 +0,0 @@
$dev-colors: (
"a": #34dc90,
"b": #9034dc,
"c": #dc9034,
"d": #dc34dc,
"e": #34dcdc,
"f": #dcdc34
);
/* Responsive Design */
$break-points: (
"500": "only screen and (min-width: 500px)",
"570": "only screen and (min-width: 570px)",
"590": "only screen and (min-width: 590px)",
"700": "only screen and (min-width: 700px)",
"900": "only screen and (min-width: 900px)"
);
$colors: (
"error": #aa3333,
"nav_bar": #6f3e68,
"nav_link": #dae1b7,
"sidebar": #3c013f,
"sidebar_link": #f2ce3d,
"main": #95acae,
"home": #444444
);
$backgrounds: (
"game_room": radial-gradient(farthest-corner at 55% 40%, rgb(189, 131, 100) 0%, rgb(175, 113, 80) 65%, rgb(150, 90, 65) 90%, rgb(125, 65, 40) 100%),
)

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@ -1,8 +0,0 @@
body {
padding: 50px;
font: 14px "Lucida Grande", Helvetica, Arial, sans-serif;
}
a {
color: #00B7FF;
}

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@ -5,15 +5,17 @@
"dependencies": { "dependencies": {
"@mars/heroku-js-runtime-env": "^3.0.2", "@mars/heroku-js-runtime-env": "^3.0.2",
"@testing-library/user-event": "^7.1.2", "@testing-library/user-event": "^7.1.2",
"node-sass": "^4.13.0", "node-sass": "^4.14.1",
"react": "^16.13.1",
"react-dom": "^16.13.1",
"react-router-dom": "^5.1.2", "react-router-dom": "^5.1.2",
"react-scripts": "3.3.0", "react-scripts": "^3.4.0",
"socket.io-client": "^2.3.0" "socket.io-client": "^2.3.0"
}, },
"scripts": { "scripts": {
"start": "REACT_APP_ENVIRONMENT='development' react-scripts start", "start": "REACT_APP_ENVIRONMENT='development' react-scripts start",
"build": "react-scripts build", "build": "react-scripts build",
"test": "react-scripts test", "test": "CI=true react-scripts test",
"eject": "react-scripts eject", "eject": "react-scripts eject",
"flow": "./node_modules/.bin/flow", "flow": "./node_modules/.bin/flow",
"predeploy": "REACT_APP_ENVIRONMENT=production npm run build", "predeploy": "REACT_APP_ENVIRONMENT=production npm run build",

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@ -1,3 +1,8 @@
a, a:link, a:visited, a:focus, a:active {
color: unset;
text-decoration: none;
}
/* http://meyerweb.com/eric/tools/css/reset/ /* http://meyerweb.com/eric/tools/css/reset/
v2.0 | 20110126 v2.0 | 20110126
License: none (public domain) License: none (public domain)
@ -46,3 +51,8 @@ table {
border-collapse: collapse; border-collapse: collapse;
border-spacing: 0; border-spacing: 0;
} }
button {
background: none;
border: none;
}

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@ -15,3 +15,7 @@
background-color: rgba(0,0,0,0.7); background-color: rgba(0,0,0,0.7);
padding: 0.25em; padding: 0.25em;
} }
@function place-below($grid-column, $grid-row) {
@return $grid-row + 1 + '/' + $grid-column + 2 + '/ span 1 / span 1';
}

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@ -28,4 +28,16 @@ $colors: (
$backgrounds: ( $backgrounds: (
"game_room": radial-gradient(farthest-corner at 55% 40%, rgb(189, 131, 100) 0%, rgb(175, 113, 80) 65%, rgb(150, 90, 65) 90%, rgb(125, 65, 40) 100%), "game_room": radial-gradient(farthest-corner at 55% 40%, rgb(189, 131, 100) 0%, rgb(175, 113, 80) 65%, rgb(150, 90, 65) 90%, rgb(125, 65, 40) 100%),
) );
/* Game Room Components */
$small-room: (
"roof": linear-gradient(rgb(69, 36, 19), rgb(31, 22, 18)),
"body": rgb(174, 169, 120),
"door": radial-gradient(15vh 20vh at top left, #662413,#992413 15%, #cc3423),
"door-handle": radial-gradient(circle at 40% 30%, rgb(247, 235, 183), rgb(213, 222, 41) 30%, rgb(121, 108, 7)),
"window-x": linear-gradient(rgba(67, 149, 159, 0.4), rgba(196, 249, 255, 0.4) 50%, rgba(67, 149, 159, 0.4) 50%, rgba(196, 249, 255, 0.4)),
"window-y": linear-gradient(to right, rgba(67, 149, 159, 0.5), rgba(196, 249, 255, 0.5) 50%, rgba(67, 149, 159, 0.5) 50%, rgba(196, 249, 255, 0.5)),
"frame": rgb(69, 36, 19),
"sign": rgb(188, 127, 95)
);

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@ -1,8 +0,0 @@
body {
padding: 50px;
font: 14px "Lucida Grande", Helvetica, Arial, sans-serif;
}
a {
color: #00B7FF;
}

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@ -36,6 +36,8 @@ function App() {
dispatch({type:'SOCKET', message: 'LAUNCH', body:{nsp:'', dispatch}}); dispatch({type:'SOCKET', message: 'LAUNCH', body:{nsp:'', dispatch}});
} }
socketConnect(); socketConnect();
return () => dispatch({type: 'SOCKET', message: 'DISCONNECT', body: {}});
}, [ state.connect ]) }, [ state.connect ])
return ( return (

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@ -3,34 +3,48 @@ import { Link } from 'react-router-dom';
import './Game.scss'; import './Game.scss';
const GameButton = (props) => { const GameButton = (props) => {
const { game, dispatch, user } = props; const { game, user } = props;
const requestJoinGame = () => { const setGameDisplayData = () => {
console.log(`request to Join Game ${game.id}!`) const gameData = {
const requestAction = { playerBlack: game.playerBlack,
type: 'GAMES', playerBlackRank: game.playerBlackRank,
message: 'JOIN_REQUEST', gameId: game.id,
body: {id: game.id}
} }
dispatch(requestAction); if (game.open) {
gameData.gameLinkText = 'Request to Join Game';
gameData.playerWhite = '';
gameData.playerWhiteRank = 'could be you!';
} }
if (!game.open) {
const renderOpenGame = () => { gameData.playerWhite = game.playerWhite;
return ( gameData.playerWhiteRank = game.playerWhiteRank;
<> gameData.gameLinkText = game.winType ? 'Study Game'
<div onClick={() => requestJoinGame()} >Request to Join Game</div>
<div className="GameButton__player-data GameButton__player-data--black">
<span className="GameButton__player-data__name GameButton__player-data__name--black">{game.playerBlack}</span>
<span className="GameButton__player-data__rank GameButton__player-data__rank--black">{game.playerBlackRank}</span>
</div>
</>
)
}
const renderInProgressGame = () => {
const gameLinkText = game.winType ? 'Study Game'
: user ? 'Rejoin Game' : 'Watch Game' : user ? 'Rejoin Game' : 'Watch Game'
}
return gameData;
}
// TODO add to open game link
// const requestJoinGame = () => {
// console.log(`request to Join Game ${game.id}!`)
// const requestAction = {
// type: 'GAMES',
// message: 'JOIN_REQUEST',
// body: {id: game.id}
// }
// dispatch(requestAction);
// }
const renderGame = () => {
const {
gameLinkText,
playerBlack,
playerBlackRank,
gameId,
playerWhite,
playerWhiteRank
} = setGameDisplayData();
return ( return (
<> <>
<div className="GameButton__seat GameButton__seat--black"> <div className="GameButton__seat GameButton__seat--black">
@ -44,26 +58,29 @@ const GameButton = (props) => {
> >
<span <span
className="GameButton__player-data__name GameButton__player-data__name--black" className="GameButton__player-data__name GameButton__player-data__name--black"
>{game.playerBlack}</span> >{playerBlack}</span>
<span <span
className="GameButton__player-data__rank GameButton__player-data__rank" className="GameButton__player-data__rank GameButton__player-data__rank"
>{game.playerBlackRank}</span> >{playerBlackRank}</span>
</div> </div>
<Link <Link
className="GameButton__link" className="GameButton__link"
to={`/games/${game.id}`} to={`/games/${gameId}`}
>{gameLinkText}</Link> >{gameLinkText}</Link>
<div <div
className="GameButton__player-data GameButton__player-data--white" className={`GameButton__player-data GameButton__player-data--white ${
playerWhite ? '' : 'GameButton__player-data--invisible'
}`
}
> >
<span <span
className="GameButton__player-data__name GameButton__player-data__name--white" className="GameButton__player-data__name GameButton__player-data__name--white"
>{game.playerWhite}</span> >{playerWhite}</span>
<span <span
className="GameButton__player-data__rank GameButton__player-data__rank--white" className="GameButton__player-data__rank GameButton__player-data__rank--white"
>{game.playerWhiteRank}</span> >{playerWhiteRank}</span>
</div> </div>
</div> </div>
@ -90,7 +107,7 @@ const GameButton = (props) => {
return ( return (
<div className="GameButton" data-testid="GameButton"> <div className="GameButton" data-testid="GameButton">
{game.open ? renderOpenGame() : renderInProgressGame()} {renderGame()}
</div> </div>
); );
} }

View file

@ -2,7 +2,6 @@
div.GameButton { div.GameButton {
align-items: stretch; align-items: stretch;
box-shadow: -2vmin 4vmin 2vmin rgba(83, 53, 35, 0.81);
display: flex; display: flex;
flex-flow: column nowrap; flex-flow: column nowrap;
height: 20vh; height: 20vh;
@ -12,7 +11,7 @@ div.GameButton {
} }
div.GameButton__seat { div.GameButton__seat {
background-color: red; background: linear-gradient(190deg, rgb(232, 78, 78), rgb(172, 18, 18) 40%, rgb(100, 0, 0));
height: 10%; height: 10%;
margin: 0 auto; margin: 0 auto;
width: 50%; width: 50%;
@ -30,6 +29,7 @@ div.GameButton__seat {
} }
div.GameButton__table { div.GameButton__table {
box-shadow: -2vmin 4vmin 2vmin rgba(83, 53, 35, 0.81);
height: 80%; height: 80%;
margin: 0; margin: 0;
width: 100%; width: 100%;
@ -67,15 +67,16 @@ div.GameButton__table__image {
z-index: 1; z-index: 1;
div.table__game-board { div.table__game-board {
align-items: center;
background: radial-gradient( background: radial-gradient(
farthest-corner at 55% 40%, farthest-corner at 55% 40%,
rgb(244, 230, 120) 0%, rgb(234, 178, 78) 65%, rgb(200, 160, 90) 90%, rgb(200, 140, 90) 100% rgb(244, 230, 120) 0%, rgb(234, 178, 78) 65%, rgb(200, 160, 90) 90%, rgb(200, 140, 90) 100%
); );
box-shadow: -0.5vh 1vh 2vh rgba(30,30,30, 0.7);
height: 60%; height: 60%;
justify-content: center;
width: 60%; width: 60%;
display: flex; display: flex;
align-items: center;
justify-content: center;
div.table__game-board--grid { div.table__game-board--grid {
background: background:
@ -99,6 +100,7 @@ div.table__player-area {
rgb(100, 40, 5) 80%, rgb(80, 20, 0) 90% rgb(100, 40, 5) 80%, rgb(80, 20, 0) 90%
); );
border-radius: 50%; border-radius: 50%;
box-shadow: -0.5vh 1vh 2vh rgba(30,30,30, 0.7);
height: 100%; height: 100%;
&--white { &--white {
@ -118,6 +120,10 @@ div.GameButton__player-data {
justify-content: space-around; justify-content: space-around;
max-width: 100%; max-width: 100%;
&.GameButton__player-data--invisible {
visibility: hidden;
}
&.GameButton__player-data--white { &.GameButton__player-data--white {
margin: 0 5vw 1vw 0.5vw; margin: 0 5vw 1vw 0.5vw;
} }
@ -127,11 +133,7 @@ div.GameButton__player-data {
} }
} }
.GameButton__link { a.GameButton__link {
@include gameViewLabel; @include gameViewLabel;
margin: 0 auto; margin: 0 auto;
text-decoration: none;
&:hover {
text-decoration: underline;
}
} }

View file

@ -0,0 +1,34 @@
import React from "react";
import authServices from "../../../services/authServices";
const Guest = ({ dispatch }) => {
const handleClick = async (e) => {
e.preventDefault();
// dispatch to guest endpoint
const guestResponse = await authServices.guestService();
if (guestResponse.errors) {
const authError = guestResponse.errors[0].auth;
return dispatch({
type: "ERR",
message: "AUTH_ERROR",
body: { authError },
});
}
return dispatch({
type: "AUTH",
message: "GUEST",
body: guestResponse,
});
};
return (
<>
<button className="nav__section__button" onClick={handleClick}>
Continue As Guest
</button>
</>
);
};
export default Guest;

View file

@ -1,14 +1,70 @@
import React from 'react'; import React from 'react';
import { Link } from 'react-router-dom'; import { Link } from 'react-router-dom';
import RoomDetail from '../../Display/RoomDetail/RoomDetail';
import './Room.scss'; import './Room.scss';
const RoomButton = (props) => { const RoomButton = ({room, roomDetail, showRoomDetail}) => {
const roomData = props.room; const smallRoom = (
return ( <div className="small-room">
<div className="RoomButton" data-testid="RoomButton"> <div className="small-room__roof">
<h4 className="RoomButton__room-name">{roomData.name}</h4> <div className="small-room__roof-top small-room__roof-top--left"></div>
<Link to={`/rooms/${roomData.id}`}>Join Room</Link> <div className="small-room__roof--left"></div>
<div className="small-room__roof-top small-room__roof-top--right"></div>
<div className="small-room__roof--right"></div>
</div> </div>
<div className="small-room__body">
<div className="small-room__trim small-room__trim--left"></div>
<div className="small-room__sign">
<div className="small-room__sign__stone small-room__sign__stone--black"></div>
<div className="small-room__sign__stone small-room__sign__stone--white"></div>
<div className="small-room__sign__stone small-room__sign__stone--white"></div>
<div className="small-room__sign__stone small-room__sign__stone--black"></div>
</div>
<div className="small-room__window small-room__window--left">
<div className="small-room__window-frame small-room__window-frame--top"></div>
<div className="small-room__window-frame small-room__window-frame--left"></div>
<div className="small-room__window-frame small-room__window-frame--middle"></div>
<div className="small-room__window-frame small-room__window-frame--center"></div>
<div className="small-room__window-frame small-room__window-frame--right"></div>
<div className="small-room__window-frame small-room__window-frame--bottom"></div>
</div>
<div className="small-room__door">
<div className="small-room__door-frame small-room__door-frame--top"></div>
<div className="small-room__door-frame small-room__door-frame--left"></div>
<div className="small-room__door-handle"></div>
<div className="small-room__door-frame small-room__door-frame--right"></div>
</div>
<div className="small-room__window small-room__window--right">
<div className="small-room__window-frame small-room__window-frame--top"></div>
<div className="small-room__window-frame small-room__window-frame--left"></div>
<div className="small-room__window-frame small-room__window-frame--middle"></div>
<div className="small-room__window-frame small-room__window-frame--center"></div>
<div className="small-room__window-frame small-room__window-frame--right"></div>
<div className="small-room__window-frame small-room__window-frame--bottom"></div>
</div>
<div className="small-room__trim small-room__trim--bottom-left"></div>
<div className="small-room__trim small-room__trim--right"></div>
<div className="small-room__trim small-room__trim--bottom-right"></div>
</div>
</div>
)
return (
<>
<div className="RoomButton" data-testid="RoomButton">
<h4 className="RoomButton__room-link RoomButton__room-link--action">
<Link to={`/rooms/${room.id}`}>Join {room.name}</Link>
</h4>
<h4
className="RoomButton__room-link RoomButton__room-link--info --link"
onClick={e => showRoomDetail(room.id)}
>
?
</h4>
{smallRoom}
</div>
{roomDetail ? <RoomDetail room={room} /> : <></>}
</>
); );
} }

View file

@ -1,9 +1,227 @@
div.RoomButton { @import '../../../../public/stylesheets/partials/mixins';
display: block; @import '../../../../public/stylesheets/partials/variables';
padding: 1vw;
.RoomButton__room-name { div.RoomButton {
text-transform: capitalize; display: grid;
grid-template-columns: [left] 1fr [right];
grid-template-rows: [top] 1fr [middle] 4fr [bottom];
height: 20vh;
padding: 1vw;
width: 20vh;
.RoomButton__room-link {
@include gameViewLabel;
align-self: self-end;
grid-area: top/left/middle/right;
max-width: fit-content;
z-index: 1;
&--info {
justify-self: end;
}
} }
div.small-room {
display: grid;
grid-area: top/left/bottom/right;
grid-template-rows: [sky-start] 4vh [roof-start] 5vh [body-start] 1fr [body-end];
height: 100%;
width: 100%;
.small-room__roof {
display: grid;
grid-row: roof-start / body-start;
grid-template-columns: [left] 10vh [middle] 10vh [right];
grid-template-rows: 1fr;
height: 100%;
max-width: 20vh;
.small-room__roof-top {
background: map-get($small-room, "roof");
box-shadow: 0 0.35vh 0.75vh map-get($colors, "home");
grid-row: 1 / 2;
height: 0.7vh;
position: relative;
top: 3vh;
width: 12vh;
&--left {
grid-column: left / middle;
left: -1.2vh;
transform: rotate(-26deg);
}
&--right {
grid-column: middle / right;
left: -0.8vh;
transform: rotate(26deg);
}
}
&--left {
border-right: map-get($small-room, "body") solid 10vh;
border-top: map-get($colors, "home") solid 5vh;
grid-column: left / middle;
height: 0;
}
&--right {
border-left: map-get($small-room, "body") solid 10vh;
border-top: map-get($colors, "home") solid 5vh;
grid-column: middle / right;
height: 0;
}
}
.small-room__body {
background-color: map-get($small-room, "body");
display: grid;
grid-row: body-start / body-end;
grid-template-areas:
"trim-left gap-left top-left gap-mid-left top-mid gap-mid-right top-right gap-right trim-right"
"trim-left gap-left top-left gap-mid-left top-mid gap-mid-right top-right gap-right trim-right"
"trim-left gap-left window--left gap-mid-left door gap-mid-right window--right gap-right trim-right"
"trim-left trim--bottom-left trim--bottom-left trim--bottom-left door trim--bottom-right trim--bottom-right trim--bottom-right trim-right";
grid-template-columns: 0.5vh 1vh 2fr 1vh 3fr 1vh 2fr 1vh 0.5vh;
grid-template-rows: 1fr 1vh 5fr 0.75vh;
justify-self: center;
width: 80%;
}
.small-room__trim {
background-color: map-get($small-room, "frame");
height: 100%;
width: 100%;
&--left {
grid-area: trim-left;
justify-self: start;
}
&--right {
grid-area: trim-right;
justify-self: end;
}
&--bottom-left {
grid-area: trim--bottom-left;
}
&--bottom-right {
grid-area: trim--bottom-right;
}
}
.small-room__sign {
background-color: map-get($small-room, "sign");
display: grid;
gap: 0.1vh;
grid-area: top-mid;
grid-template-columns: 1fr 1fr;
grid-template-rows: 1fr 1fr;
height: 2vh;
justify-self: center;
padding: 0.1vh;
width: 2vh;
.small-room__sign__stone {
border-radius: 100%;
&--white {
background-color: #FFF;
}
&--black {
background-color: #000;
}
}
}
.small-room__window {
align-self: center;
background: map-get($small-room, "window-x"), map-get($small-room, "window-y");
display: grid;
grid-template-columns: 1fr 5fr 1fr 5fr 1fr;
grid-template-rows: 1fr 5fr 1fr 5fr 1fr;
height: 60%;
width: 100%;
&--left {
grid-area: window--left;
}
&--right {
grid-area: window--right;
}
.small-room__window-frame {
background-color: map-get($small-room, "frame");
height: 100%;
width: 100%;
&--top {
grid-area: 1/1/2/6;
}
&--center {
grid-area: 3/1/4/6;
}
&--bottom {
grid-area: 5/1/6/6;
}
&--left {
grid-area: 1/1/6/2;
}
&--middle {
grid-area: 1/3/6/4;
}
&--right {
grid-area: 1/5/6/6;
}
}
}
.small-room__door {
grid-area: door;
background: map-get($small-room, "door");
display: grid;
grid-template-columns: 0.5vh 1fr 0.5vh;
grid-template-rows: 0.5vh 1fr;
height: 100%;
width: 100%;
.small-room__door-handle {
align-self: center;
background: map-get($small-room, "door-handle");
border-radius: 50%;
box-shadow: 0.1vh 0.25vh 0.4vh rgba(30, 30, 30, 0.7);
grid-area: 2/2/3/3;
height: 0.75vh;
justify-self: end;
margin: 0.5vh 0.5vh 0 0;
width: 0.75vh;
}
.small-room__door-frame {
background-color: map-get($small-room, "frame");
height: 100%;
width: 100%;
&--top {
grid-area: 1/1/2/3;
}
&--left {
grid-area: 1/1/3/2;
}
&--left {
grid-area: 1/3/3/4;
}
}
}
}
} }

View file

@ -0,0 +1,25 @@
import React from 'react';
import './RoomDetail.scss';
const RoomDetail = ({room}) => {
return (
<div className="RoomDetail">
<div className="RoomDetail__arrow"></div>
<div className="RoomDetail__data">
<div className="RoomDetail__heading">
<h3 className="RoomDetail__room-name">{room.name}</h3>
<div className="RoomDetail__room-lang"></div>
<p className="RoomDetail__room-description">{room.description}</p>
</div>
<div className="RoomDetail__current">
<h4 className="RoomDetail__current-header">Current:</h4>
<p className="RoomDetail__current-players"></p>
<p className="RoomDetail__current-games"></p>
<p className="RoomDetail__current-rank"></p>
</div>
</div>
</div>
);
}
export default RoomDetail;

View file

@ -0,0 +1,32 @@
@import '../../../../public/stylesheets/partials/mixins';
@import '../../../../public/stylesheets/partials/variables';
div.RoomDetail {
display: grid;
grid-template-columns: [left] 1fr [right];
grid-template-rows: [top] 1fr [middle] 9fr [bottom];
height: 20vh;
padding: 1vw;
width: 20vh;
div.RoomDetail__arrow {
border-top: map-get($colors, 'home') solid 2vh;
border-left: white solid 1.5vh;
height: 0;
}
div.RoomDetail__data {
background-color: white;
height: 90%;
width: 100%;
padding: 1vh;
display: grid;
grid-template-rows: 2fr 3fr;
.RoomDetail__heading {
display: flex;
flex-flow: row wrap;
align-items: flex-start;
}
}
}

View file

@ -2,7 +2,7 @@ import React from 'react';
import './ActionError.scss'; import './ActionError.scss';
const ActionError = (props) => { const ActionError = (props) => {
const errorMessage = props.error; const errorMessage = props.error || '';
return ( return (
<span <span
className="error error--action" className="error error--action"

View file

@ -3,7 +3,7 @@ import { render } from '@testing-library/react';
import FormError from './FormError'; import FormError from './FormError';
test('renders FormError without crashing', () => { test('renders FormError without crashing', () => {
const { getByTestId } = render(<FormError />); const { getByTestId } = render(<FormError error={''}/>);
const FormErrorSpan = getByTestId('FormError'); const FormErrorSpan = getByTestId('FormError');
expect(FormErrorSpan).toBeInTheDocument(); expect(FormErrorSpan).toBeInTheDocument();
}); });

View file

@ -1,45 +1,49 @@
import React, { useState } from 'react'; import React, { useState } from "react";
import Login from '../Login/Login'; import Login from "../Login/Login";
import Signup from '../Signup/Signup'; import Signup from "../Signup/Signup";
import Guest from "../../Button/Guest/Guest";
const Auth = (props) => { const Auth = (props) => {
const [ showForm, setShowForm ] = useState('login') const [showForm, setShowForm] = useState("login");
const { state, dispatch } = props; const { state, dispatch } = props;
return ( return (
<> <>
<div <div
className="nav__section nav__section--auth" className="nav__section nav__section--auth"
onClick={()=>{setShowForm('login')}} onClick={() => {
setShowForm("login");
}}
> >
<p <p className="nav__section__label">Login</p>
className="nav__section__label"
>Login</p>
{ {showForm === "login" ? (
showForm === 'login' <Login dispatch={dispatch} state={state} />
? <Login dispatch={dispatch} state={state}/> ) : (
: <></> <></>
} )}
</div> </div>
<div <div
className="nav__section nav__section--auth" className="nav__section nav__section--auth"
onClick={()=>{setShowForm('signup')}} onClick={() => {
setShowForm("signup");
}}
> >
<p <p className="nav__section__label">Signup</p>
className="nav__section__label"
>Signup</p>
{ {showForm === "signup" ? (
showForm === 'signup' <Signup dispatch={dispatch} state={state} />
? <Signup dispatch={dispatch} state={state}/> ) : (
: <></> <></>
} )}
</div>
<div className="nav__section nav__section--auth">
<Guest dispatch={dispatch} />
</div> </div>
</> </>
); );
} };
export default Auth; export default Auth;

View file

@ -1,38 +1,74 @@
import React from 'react'; import React from "react";
import './Board.scss'; import "./Board.scss";
import Point from '../Point/Point'; import Point from "../Point/Point";
const Board = (props) => { const Board = (props) => {
const { game, user, dispatch, board } = props; const { game, user, dispatch, board, meta } = props;
const sizeFlag = `Game__board--size-${ game.boardSize }` const sizeFlag = `Game__board--size-${game.boardSize}`;
const hoshiPoints = {
9: { "3-3": true, "7-7": true, "3-7": true, "7-3": true },
13: {
"7-7": true,
"10-7": true,
"7-4": true,
"7-10": true,
"4-7": true,
"4-4": true,
"10-10": true,
"4-10": true,
"10-4": true,
},
19: {
"10-10": true,
"16-10": true,
"10-4": true,
"10-16": true,
"4-10": true,
"4-4": true,
"16-16": true,
"4-16": true,
"16-4": true,
},
};
const renderPoints = boardSize => { const isHoshi = (posX, posY) =>
let i = 0, boardPoints = []; hoshiPoints[game.boardSize][`${posX}-${posY}`];
const renderPoints = (boardSize) => {
let i = 0,
boardPoints = [];
while (i < boardSize * boardSize) { while (i < boardSize * boardSize) {
const posX = Math.floor(i/boardSize) + 1; const posX = Math.floor(i / boardSize) + 1;
const posY = i % boardSize + 1; const posY = (i % boardSize) + 1;
console.log(board[`${posX}-${posY}`]) const pointData = board[`${posX}-${posY}`];
const dotData =
meta && meta.turn === 0 && !meta.winner && meta.territory
? meta.territory[`${posX}-${posY}`]
: game.turn || meta?.turn;
boardPoints.push( boardPoints.push(
<Point <Point
key={`${posX}-${posY}`} key={`${posX}-${posY}`}
posX={posX} posX={posX}
posY={posY} posY={posY}
pointData={board[`${posX}-${posY}`]} pointData={pointData}
// point={board[posX][posY]} dotData={dotData}
dispatch={dispatch} dispatch={dispatch}
user={user} user={user}
meta={meta}
hoshi={isHoshi(posX, posY)}
{...props} {...props}
/> />
); i++; );
i++;
} }
return boardPoints; return boardPoints;
} };
return ( return (
<div className={`Game__board ${sizeFlag}`}> <div className={`Game__board ${sizeFlag}`}>
{ game.id ? renderPoints(game.boardSize) : <></> } {game.id ? renderPoints(game.boardSize) : <></>}
</div> </div>
); );
} };
export default Board; export default Board;

View file

@ -0,0 +1,15 @@
import React from "react";
import "./Kifu.scss";
const Kifu = ({ clickKifu }) => {
return (
<div className="Kifu">
<p className="Kifu__show-menu" onClick={clickKifu}>
Show Menu?
</p>
<div className="Kifu__board"></div>
</div>
);
};
export default Kifu;

View file

@ -0,0 +1,31 @@
@import '../../../../public/stylesheets/partials/mixins';
div.Kifu {
order: 0;
height: 10vh;
width: 8vh;
background-color: #FFF;
transform: rotate(-20deg);
p.Kifu__show-menu {
display: none;
margin: 3vh auto;
position: absolute;
transform: rotate(20deg);
width: fit-content;
}
&:hover {
p.Kifu__show-menu {
@include gameViewLabel;
cursor: pointer;
display: inline-block;
}
}
div.Kifu__board {
border: 0.25vh solid #444;
width: 5vh;
height: 5vh;
margin: 1vh 2vh 2vh auto;
}
}

View file

@ -0,0 +1,194 @@
import React, { useEffect, useRef } from "react";
import "./Menu.scss";
const Menu = ({ showMenu, clickClose, ...props }) => {
const { active, meta } = props.state; // active.game.boardSize, meta.gameRecord
const boardSize = active.game.boardSize;
const handleBackgroundClick = (e) => {
if (e.target.className === "Game__Menu-container") clickClose();
};
const canvasRef = useRef();
const overflowRef = useRef();
const drawGameRecord = () => {
return (
<>
<canvas ref={canvasRef} />
<canvas ref={overflowRef} />
</>
);
};
const clickPrint = () => {
const iframe = document.createElement("iframe");
const body = document.getElementsByTagName("body")[0];
const record = document.getElementById("record");
body.appendChild(iframe);
// move game record to iframe and print iframe
iframe.contentDocument.body.appendChild(canvasRef.current);
iframe.contentDocument.body.appendChild(overflowRef.current);
iframe.contentWindow.print();
// move game record back to menu and remove iframe
record.appendChild(canvasRef.current);
record.appendChild(overflowRef.current);
body.removeChild(iframe);
};
// draw canvases
useEffect(() => {
const canvas = canvasRef.current;
const ctx = canvas.getContext("2d");
const scale = Math.min(window.innerWidth * 0.75, 500);
canvas.height = scale;
canvas.width = scale;
const space = scale / boardSize;
const offset = space / 2;
for (let i = 0; i < boardSize; i++) {
const start = i * space + offset;
const end = scale - offset;
ctx.beginPath();
ctx.moveTo(start, offset);
ctx.lineTo(start, end);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(offset, start);
ctx.lineTo(end, start);
ctx.closePath();
ctx.stroke();
}
if (!meta?.gameRecord) return;
ctx.textAlign = "center";
ctx.textBaseline = "middle";
const { overflow } = meta.gameRecord.reduce(
(dict, { player, pos }, index) => {
const past = dict[`${pos.x}-${pos.y}`];
if (past) {
// overflow: [ { move:#, player:'color', subsequentMoves: [ { move: #, player: 'color' } ] } ]
if (dict.overflow) {
const indexOfPrior = dict.overflow.findIndex(
({ move }) => move === past
);
if (indexOfPrior !== -1) {
// if multiple past moves at this point exist
dict.overflow[indexOfPrior].subsequentMoves.push({
move: index + 1,
player,
});
return dict;
}
// if a second move at this point has not yet been encountered
// prior move will be black if no active handicap and move is odd or if active handicap and move is even
const playerPrior =
(active.handicap && !(past % 2)) || past % 2 ? "black" : "white";
return {
...dict,
overflow: [
...dict.overflow,
{
move: past,
player: playerPrior,
subsequentMoves: [{ move: index + 1, player }],
},
],
};
}
// if no move has yet been encountered at a previously made move
return {
...dict,
overflow: [
{ move: past, subsequentMoves: [{ move: index + 1, player }] },
],
};
}
ctx.beginPath();
ctx.arc(
(pos.y - 1) * space + offset,
(pos.x - 1) * space + offset,
offset * 0.95,
0,
Math.PI * 2,
true
);
ctx.stroke();
ctx.fillStyle = player === "white" ? "#fff" : "#000";
ctx.fill();
ctx.fillStyle = player === "white" ? "#000" : "#fff";
ctx.fillText(
index + 1,
(pos.y - 1) * space + offset,
(pos.x - 1) * space + offset
);
return { ...dict, [`${pos.x}-${pos.y}`]: index + 1 };
},
{}
);
if (!overflow?.length) return;
// Draw Overflow Moves (moves made at prior points)
const canvas2 = overflowRef.current;
const ctx2 = canvas2.getContext("2d");
canvas2.width = scale;
canvas2.height = space * overflow.length;
ctx2.textAlign = "center";
ctx2.textBaseline = "middle";
overflow.forEach(({ move, subsequentMoves, player }, index) => {
subsequentMoves.forEach(({ player, move }, subIndex) => {
ctx2.beginPath();
ctx2.arc(
subIndex * space + offset,
index * space + offset,
offset * 0.95,
0,
Math.PI * 2,
true
);
ctx2.stroke();
ctx2.fillStyle = player === "white" ? "#fff" : "#000";
ctx2.fill();
ctx2.fillStyle = player === "white" ? "#000" : "#fff";
ctx2.fillText(move, subIndex * space + offset, index * space + offset);
});
ctx2.fillStyle = "#000";
ctx2.fillText(
"at",
subsequentMoves.length * space + offset,
index * space + offset
);
ctx2.fillStyle = player === "white" ? "#fff" : "#000";
ctx2.beginPath();
ctx2.arc(
(subsequentMoves.length + 1) * space + offset,
index * space + offset,
offset * 0.95,
0,
Math.PI * 2,
true
);
ctx2.fill();
ctx2.stroke();
ctx2.fillStyle = player === "white" ? "#000" : "#fff";
ctx2.fillText(
move,
(subsequentMoves.length + 1) * space + offset,
index * space + offset
);
});
}, [showMenu, meta, active.handicap, boardSize]);
return (
<div
className={`Game__Menu-container${showMenu ? "" : "--hidden"}`}
onClick={(e) => handleBackgroundClick(e)}
>
<div className="Game__Menu-container__Menu">
<button onClick={clickClose}>X</button>
<button onClick={clickPrint}>Print Record</button>
<div id="record" className="Game__Menu__game-record-container">
{drawGameRecord()}
</div>
</div>
</div>
);
};
export default Menu;

View file

@ -0,0 +1,29 @@
div.Game__Menu-container {
&--hidden {
display: none;
}
background: rgba(0,0,0,0.5);
display: flex;
flex-flow: column nowrap;
justify-content: center;
align-items: center;
height: 100vh;
position: absolute;
width: 100vw;
z-index: 2;
.Game__Menu-container__Menu {
background: #eef;
max-height: 90vh;
max-width: 80vw;
padding: 2vh;
overflow: scroll;
}
div.Game__Menu__game-record-container {
display: flex;
flex-flow: column nowrap;
align-items: center;
}
}

View file

@ -1,45 +1,66 @@
import React from 'react'; import React from "react";
import './PlayerArea.scss'; import "./PlayerArea.scss";
const PlayerArea = (props) => { const PlayerArea = ({
// const { user } = props handleResignClick,
const user = { handlePassClick,
stones: 'black', playerMeta,
username: 'Name', turn,
captures: 0 Kifu,
} }) => {
const { stones, player, rank, captures } = playerMeta;
const isTurn =
(stones === "black" && turn === 1) || (stones === "white" && turn === -1);
const bowlAttributes = () => {
if (isTurn || turn === 0)
return {
"data-turn": true,
onClick: () => handlePassClick(stones),
};
return null;
};
const bowlText = () => {
if (isTurn) return "Pass?";
if (turn === 0) return "End Game?";
};
return ( return (
<div className={`player-container player-container--${stones}`}>
<div <div
className={`player-container player-container--${user.stones}`} className={`player-container__bowl player-container__bowl--${stones}`}
{...bowlAttributes()}
> >
<div <p>{bowlText()}</p>
className={`player-container__bowl player-container__bowl--${user.stones}`}
>
<p>Pass?</p>
</div> </div>
{Kifu}
<div <div
className={`player-container__name-space player-container__name-space--${user.stones}`} className={`player-container__name-space player-container__name-space--${stones}`}
> >
<h4>{user ? user.username : 'Waiting for player' }</h4> <h4>
{playerMeta
? `${player || stones} ${rank || "?"}`
: "Waiting for player"}
</h4>
<div <div
className={`player-container__caps-space player-container__caps-space__${user.stones}`} className={`player-container__caps-space player-container__caps-space__${stones}`}
> >
<p <p
className={`player-container__resign-message player-container__resign-message--${user.stones}`} className={`player-container__resign-message player-container__resign-message--${stones}`}
>Resign?</p> {...(isTurn ? { onClick: () => handleResignClick(stones) } : null)}
>
Resign?
</p>
<p <p
className={`player-container__caps-counter player-container__caps-counter--${user.stones}`} className={`player-container__caps-counter player-container__caps-counter--${stones}`}
>{user ? user.captures : 'Captures go here'}</p> >
{playerMeta ? captures : "Captures go here"}
</p>
</div> </div>
</div> </div>
</div> </div>
); );
} };
export default PlayerArea; export default PlayerArea;

View file

@ -47,6 +47,7 @@ div.player-container {
padding: .5em; padding: .5em;
} }
&[data-turn] { &[data-turn] {
// highlight for turn
box-shadow: 0 0 3vh 3vh rgb(255, 175, 2); box-shadow: 0 0 3vh 3vh rgb(255, 175, 2);
& + .player-container__name-space .player-container__caps-space:hover :first-child { & + .player-container__name-space .player-container__caps-space:hover :first-child {

View file

@ -1,58 +1,96 @@
import React from 'react'; import React from "react";
import './Point.scss'; import "./Point.scss";
const Point = (props) => { const Point = (props) => {
const { posX, posY, user, game, dispatch, pointData } = props; const {
const turn = game.turn > 0 ? 'black' : 'white'; posX,
posY,
user,
game,
meta,
dispatch,
pointData,
dotData,
hoshi,
} = props;
const turn =
meta && meta.turn
? meta.turn > 0
? "black"
: "white"
: game.turn > 0
? "black"
: "white";
const stone = () => { const stone = () => {
if (pointData === 1) return 'black' if (pointData === 1) return "black";
if (pointData === -1) return 'white' if (pointData === -1) return "white";
return 'none' if (pointData === "k") return "ko";
} return "none";
};
const dot = () => {
if (pointData === 'l') return game.turn;
}
const xFlag = () => { const xFlag = () => {
if ( posX === 1 ) return `board__point--top` if (posX === 1) return `board__point--top`;
if ( posX === game.boardSize ) return `board__point--bottom` if (posX === game.boardSize) return `board__point--bottom`;
return ''; return "";
} };
const yFlag = () => { const yFlag = () => {
if ( posY === 1 ) return `board__point--left` if (posY === 1) return `board__point--left`;
if ( posY === game.boardSize ) return `board__point--right` if (posY === game.boardSize) return `board__point--right`;
return ''; return "";
} };
const clickHandle = (e) => { const clickHandle = (e) => {
if (meta?.turn === 0 && !meta?.winner) {
const action = { const action = {
type: 'SOCKET', type: "SOCKET",
message: 'MAKE_MOVE', message: "TOGGLE_TERRITORY",
body: { user, point: `${posX}-${posY}`, game, room: game.room },
};
return dispatch(action);
}
const action = {
type: "SOCKET",
message: "MAKE_MOVE",
body: { body: {
user, user,
game, game,
room: game.room, room: game.room,
board: {}, board: {},
move: { player: turn, pos: { x: posX, y: posY } } move: { player: turn, pos: { x: posX, y: posY } },
} },
} };
dispatch(action); dispatch(action);
};
const getDot = () => {
if (meta?.turn === 0) {
switch (dotData) {
case -1:
return "white";
case 1:
return "black";
case "d":
return "dame";
default:
return 0;
} }
}
return dotData;
};
return ( return (
<div <div
className={`board__point ${xFlag()} ${yFlag()}`} className={`board__point ${xFlag()} ${yFlag()}`}
onClick={e => clickHandle(e)} onClick={(e) => clickHandle(e)}
> >
<div className="board__point__stone" <div
className={`board__point__stone ${hoshi ? "hoshi" : ""}`}
data-stone={stone()} data-stone={stone()}
> >
<div className="board__point__dot" data-dot={dot()}></div> <div className="board__point__dot" data-dot={getDot()}></div>
</div> </div>
</div> </div>
); );
} };
export default Point; export default Point;

View file

@ -5,6 +5,9 @@ div.board__point {
margin: auto; margin: auto;
padding: 0; padding: 0;
vertical-align: middle; vertical-align: middle;
display: flex;
justify-content: center;
align-items: center;
} }
div.board__point--top { div.board__point--top {
@ -43,11 +46,14 @@ div.board__point__stone {
width: 85%; width: 85%;
height: 85%; height: 85%;
border-radius: 50%; border-radius: 50%;
margin: auto;
vertical-align: middle; vertical-align: middle;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
justify-content: center; justify-content: center;
&.hoshi {
background: radial-gradient(circle farthest-corner at center, #000 0%, #000 14%, rgba(0,0,0,0) 15%);
z-index: 3;
}
} }
div.board__point div.board__point__stone div.board__point__dot { div.board__point div.board__point__stone div.board__point__dot {
@ -58,13 +64,44 @@ div.board__point div.board__point__stone div.board__point__dot {
vertical-align: middle; vertical-align: middle;
} }
div.board__point__stone[data-stone="white"] { div.board__point__stone{
&[data-stone="white"] {
background: radial-gradient(farthest-side at 55% 40%, white 0%, rgb(200,200,200) 65%, rgb(100,100,100) 90%, rgb(68, 50, 0) 100%); background: radial-gradient(farthest-side at 55% 40%, white 0%, rgb(200,200,200) 65%, rgb(100,100,100) 90%, rgb(68, 50, 0) 100%);
box-shadow: -.25vmin .5vmin .5vmin rgba(145, 92, 23, 0.5); box-shadow: -.25vmin .5vmin .5vmin rgba(145, 92, 23, 0.5);
} }
div.board__point__stone[data-stone="black"] { &[data-stone="black"] {
background-color: black; background-color: black;
background: radial-gradient(farthest-side at 55% 40%, rgb(220,220,220) 0%, rgb(60,60,60) 45%, rgb(15,15,15) 90%, rgb(5, 5, 0) 100%); background: radial-gradient(farthest-side at 55% 40%, rgb(220,220,220) 0%, rgb(60,60,60) 45%, rgb(15,15,15) 90%, rgb(5, 5, 0) 100%);
box-shadow: -.25vmin .5vmin .5vmin rgba(145, 92, 23, 0.75); box-shadow: -.25vmin .5vmin .5vmin rgba(145, 92, 23, 0.75);
}
&[data-stone="ko"] {
background-color: transparent;
border: .5vmin solid rgba(200,20,50,0.8);
border-radius: 0%;
height: 60%;
width: 60%;
}
}
div.board__point {
div.board__point__dot[data-dot="dame"] {
background: purple;
}
div.board__point__dot[data-dot="black"] {
background: black;
}
div.board__point__dot[data-dot="white"] {
background: white;
}
&:hover {
div.board__point__dot[data-dot="1"] {
background: black;
}
div.board__point__dot[data-dot="-1"] {
background: white;
}
}
} }

View file

@ -45,3 +45,24 @@ code {
font-family: source-code-pro, Menlo, Monaco, Consolas, "Courier New", font-family: source-code-pro, Menlo, Monaco, Consolas, "Courier New",
monospace; monospace;
} }
h3 {
font-size: 140%;
font-weight: 600;
}
h4 {
font-size: 110%;
}
a:hover, a:active, {
text-decoration: underline;
}
.--link {
cursor: pointer;
&:hover {
text-decoration: underline;
}
}

View file

@ -1,43 +1,56 @@
import socketIOClient from 'socket.io-client'; import socketIOClient from "socket.io-client";
import config from './config'; import config from "./config";
const launch = (nsp, dispatch) => { const launch = (nsp, dispatch) => {
const socket = socketIOClient(`${config.socketAddress}/${nsp}`); const socket = socketIOClient(`${config.socketAddress}/${nsp}`);
socket.on('connected', () => { socket.on("connected", () => {
dispatch({ type:'SOCKET', message:'CONNECTED', body:{nsp: socket.nsp} }); dispatch({
type: "SOCKET",
message: "CONNECTED",
body: { nsp: socket.nsp },
}); });
socket.on('connect_error', err => {
dispatch({ type: 'ERR', message:'SOCKET_ERROR', body: { socketError: err }});
}); });
socket.on('error', err => { socket.on("connect_error", (err) => {
dispatch({ type: 'ERR', message:'SOCKET_ERROR', body: { socketError: err } }); dispatch({
type: "ERR",
message: "SOCKET_ERROR",
body: { socketError: err },
});
});
socket.on("error", (err) => {
dispatch({
type: "ERR",
message: "SOCKET_ERROR",
body: { socketError: err },
});
}); });
socket.on('room_connected', (data) => { socket.on("room_connected", (data) => {
dispatch({ type: 'ROOMS', message: 'CONNECT_ROOM', body: data }); dispatch({ type: "ROOMS", message: "CONNECT_ROOM", body: data });
}); });
socket.on('new_user', (data) => { socket.on("new_user", (data) => {
console.log('new_user received') dispatch({ type: "ROOMS", message: "NEW_USER", body: data });
dispatch({ type: 'ROOMS', message: 'NEW_USER', body: data }) });
})
socket.on('game_connected', (data) => { socket.on("game_connected", (data) => {
console.log(data) dispatch({ type: "GAMES", message: "UPDATE_BOARD", body: data });
console.log('game_connected received') });
dispatch({ type: 'GAMES', message: 'UPDATE_BOARD', body: data })
})
socket.on('update_board', (data) => { socket.on("update_board", (data) => {
console.log(data) dispatch({ type: "GAMES", message: "UPDATE_BOARD", body: data });
console.log('update_board received') });
dispatch({ type: 'GAMES', message: 'UPDATE_BOARD', body: data.board })
}) socket.on("game_resign", (data) => {
dispatch({ type: "GAMES", message: "GAME_RESIGN", body: data });
});
socket.on("end_game", (data) => {
dispatch({ type: "GAMES", message: "GAME_END", body: data });
});
return socket; return socket;
} };
export { export { launch };
launch
}

View file

@ -1,7 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 841.9 595.3">
<g fill="#61DAFB">
<path d="M666.3 296.5c0-32.5-40.7-63.3-103.1-82.4 14.4-63.6 8-114.2-20.2-130.4-6.5-3.8-14.1-5.6-22.4-5.6v22.3c4.6 0 8.3.9 11.4 2.6 13.6 7.8 19.5 37.5 14.9 75.7-1.1 9.4-2.9 19.3-5.1 29.4-19.6-4.8-41-8.5-63.5-10.9-13.5-18.5-27.5-35.3-41.6-50 32.6-30.3 63.2-46.9 84-46.9V78c-27.5 0-63.5 19.6-99.9 53.6-36.4-33.8-72.4-53.2-99.9-53.2v22.3c20.7 0 51.4 16.5 84 46.6-14 14.7-28 31.4-41.3 49.9-22.6 2.4-44 6.1-63.6 11-2.3-10-4-19.7-5.2-29-4.7-38.2 1.1-67.9 14.6-75.8 3-1.8 6.9-2.6 11.5-2.6V78.5c-8.4 0-16 1.8-22.6 5.6-28.1 16.2-34.4 66.7-19.9 130.1-62.2 19.2-102.7 49.9-102.7 82.3 0 32.5 40.7 63.3 103.1 82.4-14.4 63.6-8 114.2 20.2 130.4 6.5 3.8 14.1 5.6 22.5 5.6 27.5 0 63.5-19.6 99.9-53.6 36.4 33.8 72.4 53.2 99.9 53.2 8.4 0 16-1.8 22.6-5.6 28.1-16.2 34.4-66.7 19.9-130.1 62-19.1 102.5-49.9 102.5-82.3zm-130.2-66.7c-3.7 12.9-8.3 26.2-13.5 39.5-4.1-8-8.4-16-13.1-24-4.6-8-9.5-15.8-14.4-23.4 14.2 2.1 27.9 4.7 41 7.9zm-45.8 106.5c-7.8 13.5-15.8 26.3-24.1 38.2-14.9 1.3-30 2-45.2 2-15.1 0-30.2-.7-45-1.9-8.3-11.9-16.4-24.6-24.2-38-7.6-13.1-14.5-26.4-20.8-39.8 6.2-13.4 13.2-26.8 20.7-39.9 7.8-13.5 15.8-26.3 24.1-38.2 14.9-1.3 30-2 45.2-2 15.1 0 30.2.7 45 1.9 8.3 11.9 16.4 24.6 24.2 38 7.6 13.1 14.5 26.4 20.8 39.8-6.3 13.4-13.2 26.8-20.7 39.9zm32.3-13c5.4 13.4 10 26.8 13.8 39.8-13.1 3.2-26.9 5.9-41.2 8 4.9-7.7 9.8-15.6 14.4-23.7 4.6-8 8.9-16.1 13-24.1zM421.2 430c-9.3-9.6-18.6-20.3-27.8-32 9 .4 18.2.7 27.5.7 9.4 0 18.7-.2 27.8-.7-9 11.7-18.3 22.4-27.5 32zm-74.4-58.9c-14.2-2.1-27.9-4.7-41-7.9 3.7-12.9 8.3-26.2 13.5-39.5 4.1 8 8.4 16 13.1 24 4.7 8 9.5 15.8 14.4 23.4zM420.7 163c9.3 9.6 18.6 20.3 27.8 32-9-.4-18.2-.7-27.5-.7-9.4 0-18.7.2-27.8.7 9-11.7 18.3-22.4 27.5-32zm-74 58.9c-4.9 7.7-9.8 15.6-14.4 23.7-4.6 8-8.9 16-13 24-5.4-13.4-10-26.8-13.8-39.8 13.1-3.1 26.9-5.8 41.2-7.9zm-90.5 125.2c-35.4-15.1-58.3-34.9-58.3-50.6 0-15.7 22.9-35.6 58.3-50.6 8.6-3.7 18-7 27.7-10.1 5.7 19.6 13.2 40 22.5 60.9-9.2 20.8-16.6 41.1-22.2 60.6-9.9-3.1-19.3-6.5-28-10.2zM310 490c-13.6-7.8-19.5-37.5-14.9-75.7 1.1-9.4 2.9-19.3 5.1-29.4 19.6 4.8 41 8.5 63.5 10.9 13.5 18.5 27.5 35.3 41.6 50-32.6 30.3-63.2 46.9-84 46.9-4.5-.1-8.3-1-11.3-2.7zm237.2-76.2c4.7 38.2-1.1 67.9-14.6 75.8-3 1.8-6.9 2.6-11.5 2.6-20.7 0-51.4-16.5-84-46.6 14-14.7 28-31.4 41.3-49.9 22.6-2.4 44-6.1 63.6-11 2.3 10.1 4.1 19.8 5.2 29.1zm38.5-66.7c-8.6 3.7-18 7-27.7 10.1-5.7-19.6-13.2-40-22.5-60.9 9.2-20.8 16.6-41.1 22.2-60.6 9.9 3.1 19.3 6.5 28.1 10.2 35.4 15.1 58.3 34.9 58.3 50.6-.1 15.7-23 35.6-58.4 50.6zM320.8 78.4z"/>
<circle cx="420.9" cy="296.5" r="45.7"/>
<path d="M520.5 78.1z"/>
</g>
</svg>

Before

Width:  |  Height:  |  Size: 2.6 KiB

View file

@ -1,70 +1,155 @@
import React, { useEffect } from 'react'; import React, { useEffect, useState } from "react";
import { useParams } from 'react-router-dom'; import { useParams } from "react-router-dom";
import gamesServices from '../../services/api/gamesServices'; import gamesServices from "../../services/api/gamesServices";
import './Game.scss'; import "./Game.scss";
import Logo from '../../components/Display/Logo/Logo'; import Logo from "../../components/Display/Logo/Logo";
import Board from '../../components/GameUI/Board/Board'; import Board from "../../components/GameUI/Board/Board";
import PlayerArea from '../../components/GameUI/PlayerArea/PlayerArea'; import PlayerArea from "../../components/GameUI/PlayerArea/PlayerArea";
import Kifu from "../../components/GameUI/Kifu/Kifu";
import Menu from "../../components/GameUI/Menu/Menu";
const Game = (props) => { const Game = (props) => {
const { state, dispatch } = props; const { state, dispatch } = props;
const gameId = parseInt(useParams().id) || 0; const gameId = parseInt(useParams().id) || 0;
const [playerBlackMeta, setPlayerBlackMeta] = useState({});
const [playerWhiteMeta, setPlayerWhiteMeta] = useState({});
const [showMenu, setShowMenu] = useState(false);
const playerState = state?.meta?.playerState;
const game = state.active?.game;
useEffect(() => { useEffect(() => {
const fetchGameAPI = async () => { const fetchGameAPI = async () => {
const response = await gamesServices.getGameService(gameId); const response = await gamesServices.getGameService(gameId);
if (response) { if (response) {
const action = { const action = {
type: 'GAMES', type: "GAMES",
message: 'SET_ACTIVE', message: "SET_ACTIVE",
body: response body: response,
} };
return dispatch(action); return dispatch(action);
} }
} };
fetchGameAPI(); fetchGameAPI();
}, [ gameId, dispatch ]) }, [gameId, dispatch]);
useEffect(() => { useEffect(() => {
const roomSocketConnect = () => { const roomSocketConnect = () => {
const game = state.active.game; const game = state.active.game;
const user = state.user; const user = state.user;
const action = { const action = {
type: 'SOCKET', type: "SOCKET",
message: 'CONNECT_GAME', message: "CONNECT_GAME",
body: { game, user, dispatch } body: { game, user, dispatch },
} };
return dispatch(action);
};
roomSocketConnect();
}, [state.active.game, dispatch, state.user]);
useEffect(() => {
if (!game || !playerState) return;
const { playerBlack, playerBlackRank, playerWhite, playerWhiteRank } = game;
const { bCaptures, wCaptures } = playerState;
setPlayerBlackMeta({
player: playerBlack,
rank: playerBlackRank,
captures: bCaptures,
stones: "black",
});
setPlayerWhiteMeta({
player: playerWhite,
rank: playerWhiteRank,
captures: wCaptures,
stones: "white",
});
}, [playerState, game]);
const handleResignClick = (player) => {
const action = {
type: "SOCKET",
message: "RESIGN",
body: { game, player },
};
dispatch(action);
};
const handlePassClick = (player) => {
if (state?.meta && state?.meta?.winner) return;
if (state?.meta && state?.meta?.turn === 0) {
const action = {
type: "SOCKET",
message: "END_GAME",
body: { game, player },
};
return dispatch(action); return dispatch(action);
} }
roomSocketConnect(); const action = {
}, [ state.active , dispatch, state.user ] ) type: "SOCKET",
message: "PASS",
body: { game, player },
};
dispatch(action);
};
return ( return (
<div <div className="Game" data-testid="Game">
className="Game" <Menu
data-testid="Game" showMenu={showMenu}
> clickClose={() => setShowMenu(false)}
{...props}
/>
<div className="Game__meta-container"> <div className="Game__meta-container">
<span <span className="Game__socket-flag">{state.socket ? "✓" : " ⃠"}</span>
className="Game__socket-flag"
>{state.socket ? '✓' : ' ⃠'}</span>
<Logo /> <Logo />
{state?.meta?.winner ? (
<p>
{`winner: ${
state.meta.winner === 1
? playerBlackMeta?.player
: playerWhiteMeta?.player
}
`}
</p>
) : (
<></>
)}
<p>Timer</p> <p>Timer</p>
<p>? Game Tree</p> <p>? Game Tree</p>
</div> </div>
<div className="Game__board-container"> <div className="Game__board-container">
<PlayerArea /> <PlayerArea
handleResignClick={handleResignClick}
handlePassClick={handlePassClick}
playerMeta={
state.user &&
playerBlackMeta.playerBlack &&
state.user === playerBlackMeta.playerBlack
? playerBlackMeta
: playerWhiteMeta
}
turn={state?.meta?.turn}
/>
<Board <Board
dispatch={dispatch} dispatch={dispatch}
game={state.active.game} game={state.active.game}
record={state.active.record} meta={state.meta}
user={state.user} user={state.user}
board={state.board} board={state.board}
/> />
<PlayerArea /> <PlayerArea
handleResignClick={handleResignClick}
handlePassClick={handlePassClick}
playerMeta={
state.user &&
playerBlackMeta.playerWhite &&
state.user === playerWhiteMeta.playerWhite
? playerWhiteMeta
: playerBlackMeta
}
Kifu={<Kifu clickKifu={() => setShowMenu(true)} />}
turn={state?.meta?.turn}
/>
</div> </div>
<div className="Game__message-container"> <div className="Game__message-container">
@ -73,6 +158,6 @@ const Game = (props) => {
</div> </div>
</div> </div>
); );
} };
export default Game; export default Game;

View file

@ -1,4 +1,4 @@
import React, { useEffect } from 'react'; import React, { useEffect, useState } from 'react';
import './Home.scss'; import './Home.scss';
import roomsServices from '../../services/api/roomsServices'; import roomsServices from '../../services/api/roomsServices';
import RoomButton from '../../components/Button/Room/Room'; import RoomButton from '../../components/Button/Room/Room';
@ -8,6 +8,9 @@ import Loading from '../../components/Display/Loading/Loading';
const Home = props => { const Home = props => {
const state = props.state || {}; const state = props.state || {};
const dispatch = props.dispatch; const dispatch = props.dispatch;
const [ roomDetail, setRoomDetail ] = useState(1);
const showRoomDetail = id => roomDetail === id ? setRoomDetail(0) : setRoomDetail(id);
const renderRooms = () => { const renderRooms = () => {
const rooms = state.rooms || []; const rooms = state.rooms || [];
@ -16,6 +19,8 @@ const Home = props => {
<RoomButton <RoomButton
key={`room-${roomData.id}`} key={`room-${roomData.id}`}
room={roomData} room={roomData}
roomDetail={roomDetail === roomData.id}
showRoomDetail={showRoomDetail}
/> />
)) ))
} }

View file

@ -3,10 +3,9 @@
div.Home { div.Home {
@include fullspan; @include fullspan;
display: flex;
flex-flow: row wrap;
align-items: flex-start;
justify-content: flex-start;
background-color: map-get($colors, "home"); background-color: map-get($colors, "home");
display: grid;
grid-template-columns: repeat(auto-fill, 22vh);
grid-template-rows: repeat(auto-fill, minmax(22vh, 1fr));
overflow: scroll; overflow: scroll;
} }

View file

@ -1,4 +1,5 @@
@import '../../../../public/stylesheets/partials/mixins'; @import '../../../../public/stylesheets/partials/mixins';
@import '../../../../public/stylesheets/partials/variables';
div.main-wrapper { div.main-wrapper {
display: flex; display: flex;
@ -34,3 +35,14 @@ div.main-wrapper {
} }
} }
} }
button {
color:map-get($colors, 'sidebar_link');
cursor: pointer;
font-family: inherit;
font-size: 110%;
font-weight: bold;
margin-bottom: .5em;
padding: 0;
text-decoration: none;
}

View file

@ -1,29 +1,36 @@
import React from 'react'; import React from "react";
import { Link } from 'react-router-dom'; import { Link } from "react-router-dom";
import './NavBar.scss'; import "./NavBar.scss";
import Logo from '../../../components/Display/Logo/Logo'; import Logo from "../../../components/Display/Logo/Logo";
const NavBar = (props) => {
const NavBar = ({ state }) => {
return ( return (
<div className="NavBar" data-testid="NavBar"> <div className="NavBar" data-testid="NavBar">
<Link to="/home" > <Link to="/home">
<div className="NavBar__logo"><Logo /></div> <div className="NavBar__logo">
<Logo />
</div>
</Link> </Link>
<Link to="/home" > <Link to="/home">
<div className="NavBar__menu-item NavBar__home"><p>Find a Game</p></div> <div className="NavBar__menu-item NavBar__home">
<p className="--link">Find a Game</p>
</div>
</Link> </Link>
<Link to="/news"> <Link to="/news">
<div className="NavBar__menu-item NavBar__news"><p>News</p></div> <div className="NavBar__menu-item NavBar__news">
<p className="--link">News</p>
</div>
</Link> </Link>
<Link to="/account"> <Link to="/account">
<div className="NavBar__menu-item NavBar__acount">{props.user ? props.user.username : <></>}</div> <div className="NavBar__menu-item NavBar__account">
{state.user.username ? state.user.username : <></>}
</div>
</Link> </Link>
</div> </div>
); );
} };
export default NavBar; export default NavBar;

View file

@ -1,20 +1,23 @@
export const authReducer = (state, action) => { export const authReducer = (state, action) => {
switch (action.message) { switch (action.message) {
case 'LOGIN': case "LOGIN":
return loginReducer(state, action); return loginReducer(state, action);
case 'SIGNUP': case "SIGNUP":
return loginReducer(state, action); return loginReducer(state, action);
case 'LOGOUT': case "GUEST":
return loginReducer(state, action);
case "LOGOUT":
return state; return state;
default: default:
return state; return state;
} }
} };
function loginReducer(state, action) { function loginReducer(state, action) {
const newUser = action.body; const newUser = action.body;
return {...state, user: newUser }; return { ...state, user: newUser };
} }

View file

@ -1,62 +1,104 @@
import { stateReducer } from '../reducer'; import { stateReducer } from "../reducer";
export const gamesReducer = (state, action) => { export const gamesReducer = (state, action) => {
switch(action.message) { switch (action.message) {
case "SET_GAMES": {
case 'SET_GAMES': const games = formatGames(action);
const games = formatGames(action);; return { ...state, games };
return {...state, games};
case 'JOIN_REQUEST':
if (!Object.entries(state.user).length) {
const errAction = {
type: 'ERR',
message: 'JOIN_GAME_ERROR',
body: {joinGameError: 'user not logged in'}
} }
return stateReducer(state, errAction)
case "JOIN_REQUEST": {
return joinRequest(state, action);
} }
const id = action.body;
return {...state, joinGame: id};
case 'UPDATE_BOARD': case "UPDATE_BOARD": {
console.log(action.body) return updateBoard(state, action);
return {...state, board: action.body}; }
case 'SET_ACTIVE': case "GAME_RESIGN": {
return {...state, active: action.body}; return gameResign(state, action);
}
default: case "SET_ACTIVE": {
return { ...state, active: action.body };
}
case "GAME_END": {
return gameEnd(state, action);
}
default: {
return state; return state;
} }
} }
};
// parse ranks from db in K9 format to 9k format
function parseRank(rank) { function parseRank(rank) {
switch(rank[0]) { switch (rank[0]) {
case 'D': // Dan ranks
return `${rank.slice(1)}${rank[0].toLowerCase()}` case "D":
case 'K': return `${rank.slice(1)}${rank[0].toLowerCase()}`;
return `${rank.slice(1)}${rank[0].toLowerCase()}` // Kyu ranks
case 'U': case "K":
return '?' return `${rank.slice(1)}${rank[0].toLowerCase()}`;
// Unranked
case "U":
return "?";
default: default:
return '?' return "?";
} }
} }
function formatGames(action) { function formatGames(action) {
const games = [...action.body].map(game => { const games = [...action.body].map((game) => {
if (game.playerBlackRank) { if (game.playerBlackRank) {
game.playerBlackRank = parseRank(game.playerBlackRank) game.playerBlackRank = parseRank(game.playerBlackRank);
} }
if (game.playerWhiteRank) { if (game.playerWhiteRank) {
game.playerWhiteRank = parseRank(game.playerWhiteRank) game.playerWhiteRank = parseRank(game.playerWhiteRank);
} }
return game; return game;
}) });
return games; return games;
} }
function joinRequest(state, action) {
if (!Object.entries(state.user).length) {
const errAction = {
type: "ERR",
message: "JOIN_GAME_ERROR",
body: { joinGameError: "user not logged in" },
};
return stateReducer(state, errAction);
}
const id = action.body;
return { ...state, joinGame: id };
}
function updateBoard(state, action) {
console.log(action.body);
const { gameRecord, pass, turn, winner, playerState } = action.body.meta;
const territory = action.body.territory;
return {
...state,
board: action.body.board,
meta: { gameRecord, pass, turn, winner, playerState, territory },
};
}
function gameResign(state, action) {
const { gameRecord, pass, turn, winner, playerState } = action.body;
return {
...state,
meta: { gameRecord, pass, turn, winner, playerState },
};
}
function gameEnd(state, action) {
const { winner, score } = action.body.meta;
return { ...state, meta: { ...state.meta, winner, score } };
}

View file

@ -1,69 +1,105 @@
import { stateReducer } from '../reducer'; import { stateReducer } from "../reducer";
const io = require('../../io'); const io = require("../../io");
export const socketReducer = (state, action) => { export const socketReducer = (state, action) => {
switch(action.message) { switch (action.message) {
case "CONNECTED":
return { ...state, connect: { type: "home", location: action.body.nsp } };
case 'CONNECTED': case "LAUNCH": {
console.log(action.body.nsp) const { nsp, dispatch } = action.body;
return {...state, connect: { type: 'home', location: action.body.nsp } }
case 'LAUNCH': {
const {nsp, dispatch} = action.body;
const launchedSocket = io.launch(nsp, dispatch); const launchedSocket = io.launch(nsp, dispatch);
return {...state, socket: launchedSocket}; return { ...state, socket: launchedSocket };
} }
case 'CONNECT_ROOM': { case "CONNECT_ROOM": {
const {user, room, dispatch} = action.body; const { user, room, dispatch } = action.body;
let priorSocket = state.socket; let priorSocket = state.socket;
if (!priorSocket.nsp) { if (!priorSocket.nsp) {
priorSocket = io.launch('', dispatch) priorSocket = io.launch("", dispatch);
} }
if (priorSocket.nsp !== `/${room}`) { if (priorSocket.nsp !== `/${room}`) {
priorSocket.emit('connect_room', {user, room}); priorSocket.emit("connect_room", { user, room });
priorSocket.close(); priorSocket.close();
} }
const socket = io.launch(room, dispatch); const socket = io.launch(room, dispatch);
return {...state, socket} return { ...state, socket };
} }
case 'CONNECT_GAME': { case "CONNECT_GAME": {
return connectGame(state, action); return connectGame(state, action);
} }
case 'MAKE_MOVE': { case "MAKE_MOVE": {
return makeMove(state, action); return makeMove(state, action);
} }
case "RESIGN": {
return resign(state, action);
}
case "PASS": {
return pass(state, action);
}
case "TOGGLE_TERRITORY": {
return toggleTerritory(state, action);
}
case "END_GAME": {
return endGame(state, action);
}
default: default:
return state; return state;
} }
} };
function connectGame (state, action) { function connectGame(state, action) {
const { user, game, dispatch } = action.body; const { user, game, dispatch } = action.body;
const priorSocket = state.socket; const priorSocket = state.socket;
let updatedState; let updatedState;
if ( !priorSocket.nsp || priorSocket.nsp !== `/${game.room}` ) { if (!priorSocket.nsp || priorSocket.nsp !== `/${game.room}`) {
const connectRoomAction = { const connectRoomAction = {
type: 'SOCKET', type: "SOCKET",
message: 'CONNECT_ROOM', message: "CONNECT_ROOM",
body: { user, room: game.room, dispatch} body: { user, room: game.room, dispatch },
} };
updatedState = stateReducer(state, connectRoomAction); updatedState = stateReducer(state, connectRoomAction);
} }
if (!updatedState) updatedState = {...state}; if (!updatedState) updatedState = { ...state };
const socket = updatedState.socket; const socket = updatedState.socket;
socket.emit('connect_game', {user, game}); socket.emit("connect_game", { user, game });
return {...updatedState}; return { ...updatedState };
} }
function makeMove (state, action) { function makeMove(state, action) {
// const { user, game, room, board, move } = action.body;
const socket = state.socket; const socket = state.socket;
console.log(action) socket.emit("make_move", { ...action.body });
socket.emit('make_move', {...action.body}); return state;
}
function resign(state, action) {
const socket = state.socket;
socket.emit("resign", { ...action.body });
return state;
}
function pass(state, action) {
const socket = state.socket;
socket.emit("pass", { ...action.body });
return state;
}
function toggleTerritory(state, action) {
const socket = state.socket;
socket.emit("toggle_territory", { ...action.body });
return state;
}
function endGame(state, action) {
console.log("end game");
const socket = state.socket;
socket.emit("end_game", { ...action.body });
return state; return state;
} }

View file

@ -1,43 +1,58 @@
import config from '../config'; import config from "../config";
const authEndpoint = config.authAddress; const authEndpoint = config.authAddress;
const signupEndpoint = `${authEndpoint}/signup` const signupEndpoint = `${authEndpoint}/signup`;
const loginEndpoint = `${authEndpoint}/login` const loginEndpoint = `${authEndpoint}/login`;
const guestEndpoint = `${authEndpoint}/guest`;
var headers = new Headers(); var headers = new Headers();
headers.append('Content-Type', 'application/json'); headers.append("Content-Type", "application/json");
headers.append('Accept', 'application/json'); headers.append("Accept", "application/json");
headers.append('Sec-Fetch-Site', 'cross-site') headers.append("Sec-Fetch-Site", "cross-site");
const loginService = async(formData) => { const loginService = async (formData) => {
const response = await fetch(loginEndpoint, { const response = await fetch(loginEndpoint, {
method: 'POST', method: "POST",
credentials: 'include', credentials: "include",
body: JSON.stringify(formData), body: JSON.stringify(formData),
headers: headers headers: headers,
}) })
.then(res => res.text()) .then((res) => res.text())
.then(text => JSON.parse(text)) .then((text) => JSON.parse(text))
.catch(err => err); .catch((err) => err);
return response; return response;
} };
const signupService = async (formData) => { const signupService = async (formData) => {
const response = await fetch(signupEndpoint, { const response = await fetch(signupEndpoint, {
method: 'POST', method: "POST",
credentials: 'include', credentials: "include",
body: JSON.stringify(formData), body: JSON.stringify(formData),
headers: headers headers: headers,
}) })
.then(res => res.text()) .then((res) => res.text())
.then(text => JSON.parse(text)) .then((text) => JSON.parse(text))
.catch(err => err); .catch((err) => err);
return response; return response;
} };
const guestService = async () => {
const response = await fetch(guestEndpoint, {
method: "POST",
credentials: "include",
headers,
})
.then((res) => res.text())
.then((text) => JSON.parse(text))
.catch((err) => err);
return response;
};
export default { export default {
loginService, loginService,
signupService signupService,
} guestService,
};

View file

@ -10,8 +10,9 @@ const show = async (req, res, next) => {
// TODO Promise.all() // TODO Promise.all()
const game = await gameQueries.findGameById(gameId); const game = await gameQueries.findGameById(gameId);
const record = await moveQueries.findGameRecord(gameId); // const record = await moveQueries.findGameRecord(gameId);
res.status(200).json({game, record}) // console.log(record)
res.status(200).json({game})
} }
catch (err) { catch (err) {
res.status(500).json(err); res.status(500).json(err);

View file

@ -10,8 +10,9 @@ const getAll = async (req, res, next) => {
res.status(200).json({rooms: [...publicRooms]}) res.status(200).json({rooms: [...publicRooms]})
} }
catch (err) { catch (e) {
res.status(500).json(err); console.log(e)
res.status(500).json(e);
} }
} }
@ -28,9 +29,9 @@ const show = async (req, res, next) => {
const body = {currentRoom, messages, roomGames}; const body = {currentRoom, messages, roomGames};
res.status(200).json(body); res.status(200).json(body);
} }
catch (err) { catch (e) {
console.log(err) console.log(e)
res.status(500).json(err); res.status(500).json(e);
} }
} }

View file

@ -1,15 +1,16 @@
const { validationResult } = require('express-validator'); const { validationResult } = require("express-validator");
const userQueries = require('../data/queries/user'); const userQueries = require("../data/queries/user");
const { hashPassword, compareHash } = require('../services/bcrypt'); const { hashPassword, compareHash } = require("../services/bcrypt");
const signToken = require('../services/signToken'); const signToken = require("../services/signToken");
const guestServices = require("../services/guestServices");
const checkValidationErrors = (req, res) => { const checkValidationErrors = (req, res) => {
const errors = validationResult(req); const errors = validationResult(req);
if (!errors.isEmpty()) { if (!errors.isEmpty()) {
return res.status(422).json({ errors: errors.array() }); return res.status(422).json({ errors: errors.array() });
} }
} };
const signup = async (req, res, next) => { const signup = async (req, res, next) => {
checkValidationErrors(req, res); checkValidationErrors(req, res);
@ -20,18 +21,18 @@ const signup = async (req, res, next) => {
const hashedPassword = await hashPassword(user.password); const hashedPassword = await hashPassword(user.password);
const secureUser = { ...user, password: hashedPassword }; const secureUser = { ...user, password: hashedPassword };
if (existingUser.length) { if (existingUser.length) {
return res.status(409).json({errors: [{auth: 'User already exists!'}]}) return res
.status(409)
.json({ errors: [{ auth: "User already exists!" }] });
} }
const newUser = await userQueries.insertUser(secureUser); const newUser = await userQueries.insertUser(secureUser);
signToken(res, newUser) signToken(res, newUser);
res.status(201).json({...newUser}); res.status(201).json({ ...newUser });
} } catch (err) {
catch (err) {
res.status(500).json(err); res.status(500).json(err);
} }
} };
const login = async (req, res, next) => { const login = async (req, res, next) => {
checkValidationErrors(req, res); checkValidationErrors(req, res);
@ -42,29 +43,46 @@ const login = async (req, res, next) => {
const savedUser = queryResults[0] || null; const savedUser = queryResults[0] || null;
if (!savedUser) { if (!savedUser) {
return res.status(401).send({errors: 'bad credentials'}); return res.status(401).send({ errors: "bad credentials" });
} }
const hashedPassword = savedUser.password; const hashedPassword = savedUser.password;
const passwordMatch = await compareHash(user.password, hashedPassword); const passwordMatch = await compareHash(user.password, hashedPassword);
if (!passwordMatch) { if (!passwordMatch) {
return res.status(401).send({errors: 'bad credentials'}); return res.status(401).send({ errors: "bad credentials" });
} }
const authorizedUser = {...savedUser}; const authorizedUser = { ...savedUser };
delete authorizedUser.password; delete authorizedUser.password;
signToken(res, authorizedUser); signToken(res, authorizedUser);
res.send({...authorizedUser}).status(200); res.send({ ...authorizedUser }).status(200);
} catch (e) {
res.status(500).send({ errors: e });
} }
};
catch (err) { const guest = async (req, res, next) => {
res.status(500).send({errors: err}); try {
// username generator returns `Guest-${num}`
const { username, password } = guestServices.generateGuest();
// generateGuestUser();
const email = null;
// id generator returns `
const id = null;
const user = { username, email, id, password };
signToken(res, user);
delete user.password;
res.send(user);
} catch (e) {
console.log(e);
res.status(500).send({ errors: e });
} }
} };
module.exports = { module.exports = {
signup, signup,
login login,
} guest,
};

View file

@ -1,49 +1,81 @@
const winType = [ const winType = ["B+R", "B+", "B+T", "W+R", "W+", "W+T", "0", "Void", "?"];
'B+R', 'B+', 'B+T',
'W+R', 'W+', 'W+T',
'0', 'Void', '?'
]
const rankArray = [ const rankArray = [
'D9', 'D8', 'D7', 'D6', 'D5', 'D4', 'D3', 'D2', 'D1', "D9",
'K1', 'K2', 'K3', 'K4', 'K5', 'K6', 'K7', 'K8', 'K9', 'K10', "D8",
'K11', 'K12', 'K13', 'K14', 'K15', 'K16', 'K17', 'K18', 'K19', 'K20', "D7",
'K21', 'K22', 'K23', 'K24', 'K25', 'K26', 'K27', 'K28', 'K29', 'K30', 'UR' "D6",
] "D5",
"D4",
"D3",
"D2",
"D1",
"K1",
"K2",
"K3",
"K4",
"K5",
"K6",
"K7",
"K8",
"K9",
"K10",
"K11",
"K12",
"K13",
"K14",
"K15",
"K16",
"K17",
"K18",
"K19",
"K20",
"K21",
"K22",
"K23",
"K24",
"K25",
"K26",
"K27",
"K28",
"K29",
"K30",
"UR",
];
exports.up = function(knex) { exports.up = function (knex) {
return knex.schema.createTable("game", table => { return knex.schema.createTable("game", (table) => {
table.increments('id').primary(); table.increments("id").primary();
table.datetime('date'); table.datetime("date");
table.float('komi').default(6.5); table.float("komi").default(6.5);
table.integer('handicap').default(0); table.integer("handicap").default(0);
table.integer('board_size').default(19); table.integer("board_size").default(19);
table.boolean('open').default(true); table.boolean("open").default(true);
table.string('application'); table.string("application");
table.string('application_version'); table.string("application_version");
table.timestamps(true, true); table.timestamps(true, true);
table.string('player_black'); table.string("player_black");
table.string('player_white'); table.string("player_white");
table.enu('player_black_rank', rankArray).default('UR'); table.enu("player_black_rank", rankArray).default("UR");
table.enu('player_white_rank', rankArray).default('UR'); table.enu("player_white_rank", rankArray).default("UR");
table.string('event'); table.string("event");
table.string('name'); table.string("name");
table.string('description'); table.string("description");
table.integer('round'); table.integer("round");
table.enu('win_type', winType); table.enu("win_type", winType);
table.float('score'); table.float("score");
table.integer('captures_black'); table.integer("captures_black");
table.integer('captures_white'); table.integer("captures_white");
table.integer('user_black').references('id').inTable('user'); table.integer("user_black").references("id").inTable("user");
table.integer('user_white').references('id').inTable('user'); table.integer("user_white").references("id").inTable("user");
table.integer('room').references('id').inTable('room'); table.integer("room").references("id").inTable("room");
table.integer('time_setting').references('id').inTable('time_setting'); table.integer("time_setting").references("id").inTable("time_setting");
}) });
}; };
exports.down = knex => knex.schema.dropTableIfExists("game"); exports.down = (knex) => knex.schema.dropTableIfExists("game");

View file

@ -1,17 +1,18 @@
const players = ['white', 'black'] const players = ["white", "black"];
exports.up = knex => { exports.up = (knex) => {
return knex.schema.createTable("move", table => { return knex.schema.createTable("move", (table) => {
table.increments('id').primary(); table.increments("id").primary();
table.enu('player', players).notNullable(); table.enu("player", players).notNullable();
table.integer('point_x').notNullable(); table.integer("point_x").notNullable();
table.integer('point_y').notNullable(); table.integer("point_y").notNullable();
table.integer('number').notNullable(); table.integer("number").notNullable();
table.boolean('game_record').notNullable().default(true); table.boolean("game_record").notNullable().default(true);
table.boolean("placement").notNullable().default(false);
table.integer('game').references('id').inTable('game').notNullable(); table.integer("game").references("id").inTable("game").notNullable();
table.integer('prior_move').references('id').inTable('move'); table.integer("prior_move").references("id").inTable("move");
}); });
}; };
exports.down = knex => knex.schema.dropTableIfExists("move"); exports.down = (knex) => knex.schema.dropTableIfExists("move");

View file

@ -1,48 +1,97 @@
const knex = require('../db'); const knex = require("../db");
const gameDetailSelect = [ const gameDetailSelect = [
'game.id', 'application', 'application_version', "game.id",
'board_size', 'komi', 'handicap', 'open', 'win_type', "application",
'player_black', 'player_black_rank', 'player_white', 'player_white_rank', "application_version",
'captures_black', 'captures_white', 'score', 'win_type', "board_size",
'description', 'event', 'round', 'name', 'room' "komi",
] "handicap",
"open",
"win_type",
"player_black",
"player_black_rank",
"player_white",
"player_white_rank",
"captures_black",
"captures_white",
"score",
"win_type",
"description",
"event",
"round",
"name",
"room",
];
const timeSettingSelect = [ const timeSettingSelect = [
'main_time', 'time_period', 'period_length', 'overtime', 'overtime_period', 'overtime_length' "main_time",
] "time_period",
"period_length",
"overtime",
"overtime_period",
"overtime_length",
];
const gameOverviewSelect = [ const gameOverviewSelect = [
'id', 'board_size', 'komi', 'handicap', 'open', 'win_type', "id",
'player_black', 'player_black_rank', 'player_white', 'player_white_rank' "board_size",
] "komi",
"handicap",
"open",
"win_type",
"player_black",
"player_black_rank",
"player_white",
"player_white_rank",
];
const findGameById = async function (gameId) { const findGameById = async function (gameId) {
const selection = gameDetailSelect.concat(timeSettingSelect); const selection = gameDetailSelect.concat(timeSettingSelect);
const game = await knex const game = await knex
.from('game') .from("game")
.select(selection) .select(selection)
.where({'game.id': gameId}) .where({ "game.id": gameId })
.leftJoin('time_setting', function() { this.on('time_setting.id', '=', 'game.time_setting')}) .leftJoin("time_setting", function () {
this.on("time_setting.id", "=", "game.time_setting");
});
return game[0]; return game[0];
} };
const findGameByRoom = async (roomId) => { const findGameByRoom = async (roomId) => {
const games = await knex('game') const games = await knex("game")
.where({'room': roomId}) .where({ room: roomId })
.select(gameOverviewSelect); .select(gameOverviewSelect);
return games; return games;
} };
const insertGame = async (game) => { const insertGame = async (game) => {};
} const endGame = async ({ id, winType, score, bCaptures, wCaptures }) => {
try {
const game = await knex
.from("game")
.returning(gameDetailSelect)
.where({ id: id })
.update({
win_type: winType,
score: score,
captures_black: bCaptures,
captures_white: wCaptures,
open: false,
});
return game;
} catch (e) {
return e;
}
};
module.exports = { module.exports = {
findGameById, findGameById,
findGameByRoom, findGameByRoom,
insertGame insertGame,
} endGame,
};

View file

@ -1,11 +1,47 @@
const knex = require('../db'); const knex = require("../db");
const findGameRecord = async (gameId) => { const findGameRecord = async (gameId) => {
return await knex('move') return await knex("move")
.where({'game': gameId, 'game_record': true}) .where({ game: gameId, game_record: true })
.select('*'); .select("player", "point_x", "point_y", "number", "prior_move", "placement")
} .orderBy("number")
.then((record) =>
record.map(({ player, point_x, point_y }) => ({
player,
pos: { x: point_x, y: point_y },
}))
);
// .then(res => res)
};
// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
// ! priorMove must be FK not move number
const number = priorMove + 1;
let result;
try {
result = await knex("move")
.returning("*")
.insert({
game: gameId,
player,
point_x: x,
point_y: y,
number,
game_record: gameRecord,
prior_move: priorMove,
})
.then((res) => res);
} catch (e) {
result = e;
} finally {
console.log(result);
return result;
}
};
module.exports = { module.exports = {
findGameRecord findGameRecord,
} addMove,
};

View file

@ -5,8 +5,8 @@ exports.seed = function(knex) {
.then(function () { .then(function () {
// Inserts seed entries // Inserts seed entries
return knex('room').insert([ return knex('room').insert([
{id: 1, name: 'main', description: 'A general place to play Go'}, {name: 'main', description: 'A general place to play Go'},
{id: 2, name: 'private', description: 'A private place to play Go', private: true}, {name: 'private', description: 'A private place to play Go', private: true},
]); ]);
}); });
}; };

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@ -5,7 +5,7 @@ exports.seed = function(knex) {
.then(function () { .then(function () {
// Inserts seed entries // Inserts seed entries
return knex('time_setting').insert([ return knex('time_setting').insert([
{id: 1, main_time: 'untimed', time_period: 1, period_length: 0, overtime: 'untimed', overtime_period: 0, overtime_length: 0}, {main_time: 'untimed', time_period: 1, period_length: 0, overtime: 'untimed', overtime_period: 0, overtime_length: 0},
]); ]);
}); });
}; };

View file

@ -10,9 +10,9 @@ exports.seed = async function(knex) {
.then(async function () { .then(async function () {
const hashedPassword = await hashPassword(password); const hashedPassword = await hashPassword(password);
// Inserts seed entries // Inserts seed entries
return knex('user').insert([ return knex('user').returning('*').insert([
{id: 2, username: 'user-one', email: email, password: hashedPassword, admin: true}, {username: 'user-one', email: email, password: hashedPassword, admin: true},
{id: 3, username: 'user-two', email: `2${email}`, password: hashedPassword, admin: true}, {username: 'user-two', email: `2${email}`, password: hashedPassword, admin: true},
]); ]).then(entries => console.log({success: 'user', entries}));
}); });
}; };

View file

@ -1,33 +1,72 @@
exports.seed = async function (knex) {
exports.seed = function(knex) {
// Deletes ALL existing entries // Deletes ALL existing entries
return knex('game').del() return await knex("game")
.then(function () { .del()
.then(async function () {
// Inserts seed entries // Inserts seed entries
return knex('game').insert([ await knex("user")
.select("id")
.orderBy("id")
.whereIn("username", ["user-one", "user-two"])
.then(async ([userOne, userTwo]) => {
const res = await knex("room")
.select("id")
.where({ name: "main" })
.then(([room]) => {
console.log("inserting");
return knex("game")
.insert(
[
{ {
id: 1, date: new Date(), date: new Date(),
application: 'node-go', application_version: '0.1.0', application: "node-go",
player_black: 'user-one', player_white: 'user-two', application_version: "0.1.0",
player_black_rank: 'UR', player_white_rank: 'UR', player_black: "user-one",
user_black: 2, user_white: 3, player_white: "user-two",
room: 1, time_setting: 1, open: false player_black_rank: "UR",
player_white_rank: "UR",
user_black: userOne.id,
user_white: userTwo.id,
room: room.id,
open: false,
}, },
{ {
id: 2, date: new Date(), date: new Date(),
application: 'node-go', application_version: '0.1.0', application: "node-go",
player_black: 'user-one', player_black_rank: 'UR', application_version: "0.1.0",
user_black: 2, player_black: "user-one",
room: 1, time_setting: 1, open: true player_black_rank: "UR",
user_black: userTwo.id,
room: room.id,
open: true,
}, },
{ {
id: 3, date: new Date('1971-05-06'), date: new Date("1971-05-06"),
application: 'node-go', application_version: '0.1.0', application: "node-go",
player_black: 'Ishida Yoshio', player_black_rank: 'D7', application_version: "0.1.0",
player_white: 'Rin Kaiho', player_white_rank: 'D9', player_black: "Ishida Yoshio",
room: 1, time_setting: 1, open: false, player_black_rank: "D7",
event: '', round: 2, win_type: 'B+', score: 1.5 player_white: "Rin Kaiho",
} player_white_rank: "D9",
]); room: room.id,
open: false,
event: "",
round: 2,
win_type: "B+",
score: 1.5,
},
],
["*"]
)
.then((res) => res)
.catch((e) => {
console.log("error");
console.log(e);
});
})
.then((entries) => {
console.log({ success: "game", entries });
});
});
}); });
}; };

View file

@ -1,11 +1,27 @@
exports.seed = function(knex) { exports.seed = async function(knex) {
// Deletes ALL existing entries // Deletes ALL existing entries
return knex('message').del() return await knex('message').del()
.then(function () { .then(async function () {
// Inserts seed entries // Inserts seed entries
return knex('message').insert([ await knex('room')
{id: 1, content: 'Hey! Welcome to the general room!', room: 1, user: 2} .where({name: 'main'})
]); .then(async ([room]) => await knex('user')
}); .where({username: 'user-two'})
.then(async ([user]) => {
const res = await knex('message')
.returning('*')
.insert(
[
{content: 'Hey! Welcome to the general room!', room: room.id, user: user.id}
]
)
.then(entries => {console.log({success: 'message', entries}); return res;})
.catch(e => e)
return res;
}
)
.then(() => {})
).then(() => {})
}).then(() => {})
}; };

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@ -1,4 +1,4 @@
const {check, sanitize, validationResult} = require('express-validator'); const {check, body, validationResult} = require('express-validator');
const signupValidationRules = () => { const signupValidationRules = () => {
return [ return [
@ -7,7 +7,7 @@ const signupValidationRules = () => {
check('password', 'invalid password').isString().isLength({min: 8}), check('password', 'invalid password').isString().isLength({min: 8}),
check('confirmPassword', 'invalid password').isString() check('confirmPassword', 'invalid password').isString()
.custom((confirmPassword, { req }) => confirmPassword === req.body.password), .custom((confirmPassword, { req }) => confirmPassword === req.body.password),
sanitize('username').escape() body('username').escape()
] ]
} }

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View file

@ -13,7 +13,7 @@
"reset-db": "./node_modules/.bin/knex migrate:rollback true && npm run migrate && npm run seed" "reset-db": "./node_modules/.bin/knex migrate:rollback true && npm run migrate && npm run seed"
}, },
"dependencies": { "dependencies": {
"bcrypt": "^3.0.7", "bcrypt": "^4.0.1",
"cookie-parser": "~1.4.4", "cookie-parser": "~1.4.4",
"cors": "^2.8.5", "cors": "^2.8.5",
"debug": "~2.6.9", "debug": "~2.6.9",
@ -22,9 +22,9 @@
"express-validator": "^6.3.1", "express-validator": "^6.3.1",
"http-errors": "~1.6.3", "http-errors": "~1.6.3",
"jsonwebtoken": "^8.5.1", "jsonwebtoken": "^8.5.1",
"knex": "^0.20.7", "knex": "^0.21.1",
"morgan": "~1.9.1", "morgan": "~1.9.1",
"pg": "^7.17.0", "pg": "^8.1.0",
"socket.io": "^2.3.0" "socket.io": "^2.3.0"
} }
} }

View file

@ -1,10 +1,20 @@
const express = require('express'); const express = require("express");
const router = express.Router(); const router = express.Router();
const app = require('../server'); const app = require("../server");
const authController = require('../controllers/auth'); const authController = require("../controllers/auth");
const { signupValidationRules, loginValidationRules, validate } = require('../middleware/userValidator'); const {
signupValidationRules,
loginValidationRules,
validate,
} = require("../middleware/userValidator");
router.post('/signup', signupValidationRules(), validate, authController.signup); router.post(
router.post('/login', loginValidationRules(), validate, authController.login); "/signup",
signupValidationRules(),
validate,
authController.signup
);
router.post("/login", loginValidationRules(), validate, authController.login);
router.post("/guest", authController.guest);
module.exports = router; module.exports = router;

View file

@ -1,21 +1,21 @@
const createError = require('http-errors'); const createError = require("http-errors");
const express = require('express'); const express = require("express");
const cors = require('cors'); const cors = require("cors");
const path = require('path'); const path = require("path");
const cookieParser = require('cookie-parser'); const cookieParser = require("cookie-parser");
const logger = require('morgan'); const logger = require("morgan");
const db = require('./data/db'); const db = require("./data/db");
const dotenv = require('dotenv'); const dotenv = require("dotenv");
dotenv.config(); dotenv.config();
const indexRouter = require('./routes/index'); const indexRouter = require("./routes/index");
const usersRouter = require('./routes/users'); const usersRouter = require("./routes/users");
const authRouter = require('./routes/auth'); const authRouter = require("./routes/auth");
const apiRouter = require('./routes/api'); const apiRouter = require("./routes/api");
const app = express(); const app = express();
@ -23,40 +23,40 @@ const allowedOrigin = process.env.REACT_ADDRESS;
const corsOptions = { const corsOptions = {
origin: allowedOrigin, origin: allowedOrigin,
credentials: true, credentials: true,
methods: "GET,PUT,POST,DELETE" methods: "GET,PUT,POST,DELETE",
} };
app.options('*', cors(corsOptions)); app.options("*", cors(corsOptions));
app.use('*', cors(corsOptions)); app.use("*", cors(corsOptions));
// disable logging for tests // disable logging for tests
if (process.env.NODE_ENV !== 'test') app.use(logger('dev')); if (process.env.NODE_ENV !== "test") app.use(logger("dev"));
app.use(express.json()); app.use(express.json());
app.use(express.urlencoded({ extended: false })); app.use(express.urlencoded({ extended: false }));
app.use(cookieParser()); app.use(cookieParser());
app.use(express.static(path.join(__dirname, 'public'))); app.use(express.static(path.join(__dirname, "public")));
app.use('/', indexRouter); app.use("/", indexRouter);
app.use('/users', usersRouter); app.use("/users", usersRouter);
app.use('/auth', authRouter); app.use("/auth", authRouter);
// @auth // @auth
app.use('/api/v1', apiRouter); app.use("/api/v1", apiRouter);
// catch 404 and forward to error handler // catch 404 and forward to error handler
app.use(function(req, res, next) { app.use(function (req, res, next) {
next(createError(404)); next(createError(404));
}); });
// error handler // error handler
app.use(function(err, req, res, next) { app.use(function (err, req, res, next) {
// set locals, only providing error in development // set locals, only providing error in development
res.locals.message = err.message; res.locals.message = err.message;
res.locals.error = req.app.get('env') === 'development' ? err : {}; res.locals.error = req.app.get("env") === "development" ? err : {};
// render the error page // render the error page
res.status(err.status || 500); res.status(err.status || 500);
res.send('error'); res.send("error");
}); });
module.exports = app; module.exports = app;

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View file

@ -0,0 +1,422 @@
/*----- constants -----*/
const STONES_DATA = {
'-1': 'white',
'0': 'none',
'1': 'black',
'k': 'ko'
}
// index corresponds to difference in player rank
const KOMI_REC = {
'9': [
5.5, 2.5, -0.5, -3.5, -6.5, -9.5, 12.5, 15.5, 18.5, 21.5
],
'13': [
5.5, 0.5, -5.5, 0.5, -5.5, 0.5, -5.5, 0.5, -5.5, 0.5
],
'19': [
7.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5
]
}
const HANDI_REC = {
'9': [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0
],
'13': [
0, 0, 0, 2, 2, 3, 3, 4, 4, 5
],
'19': [
0, 0, 2, 3, 4, 5, 6, 7, 8, 9
]
}
// index represents handicap placement for different board-sizes, eg handiPlace['9][1] = { (3, 3), (7, 7) }
// last array in each property also used for hoshi rendering
const HANDI_PLACE = {
'9' : [
0, 0,
[[ 7, 3 ], [ 3, 7 ] ],
[ [ 7, 7 ], [ 7, 3 ], [ 3, 7 ] ],
[ [ 3, 3 ], [ 7, 7 ], [ 3, 7 ], [ 7, 3 ] ]
],
'13' : [
0, 0,
[ [ 4, 10 ], [ 10, 4 ] ],
[ [ 10, 10 ], [ 4, 10 ], [ 10, 4] ],
[ [ 4, 4 ], [ 10, 10 ], [ 4, 10 ], [ 10, 4] ],
[ [ 7, 7 ], [ 4, 4 ], [ 10, 10 ], [ 4, 10 ], [ 10, 4] ],
[ [ 7, 4 ], [ 4, 7 ], [ 4, 4 ], [ 10, 10 ], [ 4, 10 ], [ 10, 4] ],
[ [ 7, 7 ], [ 7, 4 ], [ 4, 7 ], [ 4, 4 ], [ 10, 10 ], [ 4, 10 ], [ 10, 4] ],
[ [ 10, 7 ], [ 7, 4 ], [ 7, 10 ], [ 4, 7 ], [ 4, 4 ], [ 10, 10 ], [ 4, 10 ], [ 10, 4] ],
[ [ 7, 7 ], [ 10, 7 ], [ 7, 4 ], [ 7, 10 ], [ 4, 7 ], [ 4, 4 ], [ 10, 10 ], [ 4, 10 ], [ 10, 4] ],
],
'19' : [
0, 0,
[ [ 4, 16 ], [ 16, 4 ] ],
[ [ 16, 16 ], [ 4, 16 ], [ 16, 4] ],
[ [ 4, 4 ], [ 16, 16 ], [ 4, 16 ], [ 16, 4] ],
[ [ 10, 10 ], [ 4, 4 ], [ 16, 16 ], [ 4, 16 ], [ 16, 4] ],
[ [ 10, 4 ], [ 4, 10 ], [ 4, 4 ], [ 16, 16 ], [ 4, 16 ], [ 16, 4] ],
[ [ 10, 10 ], [ 10, 4 ], [ 4, 10 ], [ 4, 4 ], [ 16, 16 ], [ 4, 16 ], [ 16, 4] ],
[ [ 16, 10 ], [ 10, 4 ], [ 10, 16 ], [ 4, 10 ], [ 4, 4 ], [ 16, 16 ], [ 4, 16 ], [ 16, 4] ],
[ [ 10, 10 ], [ 16, 10 ], [ 10, 4 ], [ 10, 16 ], [ 4, 10 ], [ 4, 4 ], [ 16, 16 ], [ 4, 16 ], [ 16, 4] ],
]
};
class Game {
constructor(gameData, gameRecord) {
this.winner = gameData.winner || null,
this.turn = gameData.turn || 1, // turn logic depends on handicap stones
this.pass = gameData.pass || 0, // -1 represents state in which resignation has been submitted, not confirmed
this.komi = gameData.komi || 6.5, // komi depends on handicap stones + player rank
this.handicap = gameData.handicap || 0,
this.boardSize = gameData.boardSize || 19,
this.groups = {},
this.boardState = [],
this.gameRecord = gameRecord || [],
this.playerState = gameData.playerState || {
bCaptures: 0,
wCaptures: 0,
bScore: 0,
wScore: 0
}
}
initGame = () => {
this.winner = null;
this.pass = null;
this.turn = this.handicap ? -1 : 1;
this.initBoard();
return this.getBoardState();
}
initBoard = () => {
let i = 0;
while (i < this.boardSize * this.boardSize) {
let point = new Point( Math.floor(i / this.boardSize) + 1, i % this.boardSize + 1, this)
this.boardState.push(point);
i++;
}
this.initHandi();
}
initHandi = () => {
if (this.handicap < 2) return;
HANDI_PLACE[this.boardSize][this.handicap].forEach(pt => {
if (!pt) return;
let handi = this.findPointFromIdx(pt);
handi.stone = 1;
handi.joinGroup(this);
})
}
getBoardState = () => {
this.boardState.forEach(point => point.legal = checkLegal(point, this))
return this.boardState.reduce((boardState, point) => {
boardState[`${point.pos[0]}-${point.pos[1]}`] = point.legal || point.stone;
return boardState;
}, {})
}
getMeta = () => {
return { winner: this.winner, turn: this.turn, pass: this.pass, playerState: this.playerState, gameRecord: this.gameRecord }
}
findPointFromIdx = (arr) => {
return this.boardState.find( point => point.pos[0] === arr[0] && point.pos[1] === arr[1] );
}
makeMove = (move) => {
const player = move.player === 'white' ? -1 : 1;
const point = this.findPointFromIdx([move.pos.x, move.pos.y])
if ( !checkLegal(point, this) ) throw Error('illegal move');
clearKo(this);
clearPass(this);
resolveCaptures(point, this);
point.stone = this.turn;
point.joinGroup(this);
clearCaptures(this);
this.gameRecord.push(move)
this.turn*= -1;
return { board: this.getBoardState(), meta: this.getMeta()};
}
clickBoard = (evt) => {
evt.stopPropagation();
if (gameState.pass > 1 || gameState.winner) return editTerritory(evt);
// checks for placement and pushes to cell
let placement = [ parseInt(evt.target.closest('td').id.split('-')[0]), parseInt(evt.target.closest('td').id.split('-')[1]) ];
let point = findPointFromIdx(placement);
//checks that this placement was marked as legal
if ( !checkLegal(point) ) return;
clearKo();
clearPass();
resolveCaptures(point);
point.stone = gameState.turn;
point.joinGroup();
playSound(point);
clearCaptures();
gameState.gameRecord.push(`${STONES_DATA[gameState.turn]}: ${point.pos}`)
gameState.turn*= -1;
}
}
class Point {
constructor(x, y, Game) {
this.pos = [ x, y ]
this.stone = 0; // this is where move placement will go 0, 1, -1, also contains ko: 'k'
this.legal;
this.territory;
this.capturing = [];
this.groupMembers = [ this ];
this.neighbors = {
top: {},
btm: {},
lft: {},
rgt: {}
}
this.neighbors.top = x > 1 ? [ x - 1, y ] : null;
this.neighbors.btm = x < Game.boardSize ? [ x + 1, y ] : null;
this.neighbors.rgt = y < Game.boardSize ? [ x, y + 1 ] : null;
this.neighbors.lft = y > 1 ? [ x, y - 1 ] : null;
}
checkNeighbors = (Game) => {
let neighborsArr = [];
for (let neighbor in this.neighbors) {
let nbr = this.neighbors[neighbor];
// neighbor exists it's point is stored as { rPos, cPos}
if ( nbr !== null ) {
neighborsArr.push(Game.boardState.find(pt => pt.pos[0] === nbr[0] && pt.pos[1] === nbr[1]))
}
};
// returns array of existing neighbors to calling function
return neighborsArr;
}
getLiberties = (Game) => {
let neighborsArr = this.checkNeighbors(Game).filter(pt => pt.stone === 0);
return neighborsArr;
}
joinGroup = (Game) => {
this.groupMembers = this.groupMembers.filter(grp => grp.stone === this.stone);
this.groupMembers.push(this);
let frns = this.checkNeighbors(Game).filter(nbr => nbr.stone === this.stone);
for (let frn of frns) {
this.groupMembers.push(frn);
}
this.groupMembers = Array.from(new Set(this.groupMembers));
for (let grpMem in this.groupMembers) {
this.groupMembers = Array.from(new Set(this.groupMembers.concat(this.groupMembers[grpMem].groupMembers)));
}
for (let grpMem in this.groupMembers) {
this.groupMembers[grpMem].groupMembers = Array.from(new Set(this.groupMembers[grpMem].groupMembers.concat(this.groupMembers)));
}
}
checkCapture = (Game) => {
let opps = this.checkNeighbors(Game).filter(nbr => nbr.stone === Game.turn * -1
&& nbr.getLiberties(Game).every(liberty => liberty === this));
for (let opp of opps) {
if (opp.groupMembers.every(stone => stone.getLiberties().filter(liberty => liberty !== this).length === 0)) {
this.capturing = this.capturing.concat(opp.groupMembers);
};
}
this.capturing = Array.from(new Set(this.capturing));
return this.capturing;
}
checkGroup = () => { // liberty is true when called by move false when called by check Capture
let frns = this.checkNeighbors().filter(nbr => nbr.stone === gameState.turn);
for (let frn in frns) {
if (frns[frn].groupMembers.find(stone => stone.getLiberties().find(liberty => liberty !== this))) return true;
continue;
}
}
cycleTerritory = () => {
if (this.stone) {
this.groupMembers.forEach(pt => pt.territory = pt.territory * -1);
} else {
this.groupMembers.forEach(pt => {
switch (pt.territory) {
case 1:
pt.territory = -1;
break;
case -1:
pt.territory = 'd';
break;
case 'd':
pt.territory = 1;
break;
}
});
}
}
}
function clearKo(Game) {
for (let point in Game.boardState) {
point = Game.boardState[point];
point.stone = point.stone === 'k' ? 0 : point.stone;
}
}
function clearPass(Game) {
Game.pass = 0;
}
function resolveCaptures(point, Game) {
if(!point.capturing.length) {
point.checkCapture(Game);
}
if(point.capturing.length) {
point.capturing.forEach(cap => {
Game.playerState[gameState.turn > 0 ? 'bCaptures' : 'wCaptures']++;
cap.stone = checkKo(point) ? 'k' : 0;
cap.groupMembers = [];
})
}
}
function checkLegal(point, Game) {
// clearOverlay();
// first step in logic: is point occupied, or in ko
if (point.stone) return 0;
// if point is not empty check if liberties
if (point.getLiberties(Game).length < 1) {
//if no liberties check if enemy group has liberties
if ( point.checkCapture(Game).length ) return 'l';
//if neighboring point is not empty check if friendly group is alive
if (point.checkGroup(Game)) return 'l';
return 0;
}
return 'l';
}
function clearOverlay() {
for (let point in boardState) {
point = boardState[point];
point.legal = false;
}
}
function checkKo(point) { // currently prevents snapback // capturing point has no liberties and is only capturing one stone and
if (!point.getLiberties().length && point.capturing.length === 1 && !point.checkNeighbors().some(stone => stone.stone === gameState.turn)) return true;
}
function clearCaptures(Game) {
for (let point in Game.boardState) {
point = Game.boardState[point];
point.capturing = [];
}
}
function playerPass() {
// display confirmation message
clearKo();
clearCaptures();
gameState.gameRecord.push(`${STONES_DATA[gameState.turn]}: pass`)
gameState.pass++;
if (gameState.pass === 2) return endGame();
gameState.turn*= -1;
}
/*----- endgame functions -----*/
function playerResign() {
// display confirmation message
gameState.pass = -1;
}
function clickGameHud() {
if (gameState.pass > 1 && !gameState.winner) calculateWinner();
if (gameState.pass < 0) confirmResign();
}
function confirmResign() {
gameState.gameRecord.push(`${STONES_DATA[gameState.turn]}: resign`);
gameState.winner = STONES_DATA[gameState.turn * -1];
endGame();
}
function endGame() {
if (!gameState.winner) endGameSetTerritory()
}
function calculateWinner() {
let whiteTerritory = boardState.reduce((acc, pt) => {
if (pt.territory === -1 && pt.stone !== -1) {
return acc = acc + (pt.stone === 0 ? 1 : 2);
}
return acc;
}, 0);
let blackTerritory = boardState.reduce((acc, pt) => {
if (pt.territory === 1 && pt.stone !== 1) {
return acc + (pt.stone === 0 ? 1 : 2);
}
return acc;
}, 0);
gameState.playerState.wScore =
gameState.playerState.wCaptures
+ (gameState.komi < 0 ? gameState.komi * -1 : 0)
+ whiteTerritory;
gameState.playerState.bScore =
gameState.playerState.bCaptures
+ (gameState.komi > 0 ? gameState.komi : 0)
+ blackTerritory;
gameState.winner = gameState.playerState.wScore > gameState.playerState.bScore ? -1 : 1;
gameState.gameRecord.push(`${STONES_DATA[gameState.winner]}: +${Math.abs(gameState.playerState.wScore - gameState.playerState.bScore)}`)
}
function endGameSetTerritory() {
let emptyPoints = boardState.filter(pt => !pt.stone);
emptyPoints.forEach(pt => pt.joinGroup());
emptyPointSetTerritory(emptyPoints);
groupsMarkDeadLive();
}
function groupsMarkDeadLive() {
boardState.filter(pt => (!pt.territory ))
.forEach(pt => {
if (pt.groupMembers.some(grpMem => {
return grpMem.checkNeighbors().some(nbr => nbr.territory === pt.stone && nbr.stone === 0)
})) {
pt.groupMembers.forEach(grpMem => grpMem.territory = pt.stone);
}
});
boardState.filter(pt => (!pt.territory)).forEach(pt => {
pt.territory = pt.stone * -1;
});
}
function emptyPointSetTerritory(emptyPoints) {
emptyPoints.filter(pt => !pt.territory && pt.checkNeighbors().filter(nbr => nbr.stone !== 0))
.forEach(pt => {
let b = pt.groupMembers.reduce((acc, grpMem) => {
let bNbr = grpMem.checkNeighbors().filter(nbr => nbr.stone === 1).length;
return acc + bNbr;
}, 0);
let w = pt.groupMembers.reduce((acc, grpMem) => {
let wNbr = grpMem.checkNeighbors().filter(nbr => nbr.stone === -1).length;
return acc + wNbr;
}, 0);
pt.groupMembers.forEach(grp => {
if (Math.abs(b - w) < 4 && b && w) grp.territory = 'd'
else grp.territory = b > w ? 1 : -1;
})
});
}
module.exports = {
Game
}

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@ -1,33 +1,157 @@
const Game = require('./Game').Game; const Game = require("./Game").Game;
const gamesInProgress = { } const GameService = ({ moveQueries, gameQueries }) => {
const storeGame = (game) => {
gamesInProgress[game.id] = Game(game);
return gamesInProgress[game.id];
};
const gamesInProgress = {};
const storeGame = (game) => { const storeMove = (gameId) => async ({ player, pos: { x, y } }) => {
gamesInProgress[game.id] = new Game(game); let move = { player, pos: { x, y } };
} try {
if (moveQueries) {
const { id } = await moveQueries.addMove({
gameId,
player,
x,
y,
gameRecord: true,
priorMove: null,
});
move.id = id;
move.success = true;
}
} catch (e) {
console.log(e);
move.success = false;
} finally {
return move;
}
};
const initGame = (game) => { return {
gamesInProgress[game.id] = new Game(game) initGame({ id, gameRecord = [], ...gameData }) {
return gamesInProgress[game.id].initGame(); if (gamesInProgress[id]) return this.getDataForUI(id);
} if (gameRecord.length) {
gamesInProgress[id] = Game({ gameData, gameRecord });
} else {
gamesInProgress[id] = Game({ gameData }).initGame();
}
return this.getDataForUI(id);
},
const makeMove = (game, move) => { async makeMove({ id, move }) {
if (!gamesInProgress[game.id]) initGame(game); // check cache
const newState = gamesInProgress[game.id].makeMove(move); if (!gamesInProgress[id]) {
return {...newState} try {
} let gameRecord;
if (moveQueries) {
gameRecord = await moveQueries.findGameRecord(id);
}
storeGame({ id, gameRecord }).initGame();
} catch {
return { message: "error restoring game" };
}
}
gamesInProgress[id] = await gamesInProgress[id].checkMove(move);
gamesInProgress[id] = gamesInProgress[id].makeMove(move);
if (gamesInProgress[id].success === false)
return { message: "illegal move" };
try {
if (moveQueries) {
const priorMove = gamesInProgress[id].gameRecord.length;
const moveInsert = {
gameId: id,
player: move.player,
x: move.pos.x,
y: move.pos.y,
gameRecord: true,
priorMove,
};
let moveDbResult;
moveDbResult = await moveQueries.addMove(moveInsert);
}
} catch {
gamesInProgress[id].returnToMove(-1);
} finally {
return this.getDataForUI(id);
}
},
const getBoard = (gameId) => { getDataForUI: (id) => {
return gamesInProgress[gameId].getBoardState(); return {
} board: gamesInProgress[id].legalMoves,
territory: gamesInProgress[id].territory,
...gamesInProgress[id].getMeta(),
};
},
const getAllGames = () => { dropGame: (id) => {
return { message: `${delete gamesInProgress[id]}` };
},
getAllGames: () => {
return gamesInProgress; return gamesInProgress;
} },
module.exports = { resign: ({ id, player }) => {
makeMove, // add resign gamesQueries
getAllGames, return gamesInProgress[id].submitResign(player).getMeta();
getBoard, },
initGame
} async pass({ id, player }) {
gamesInProgress[id] = gamesInProgress[id].submitPass(player);
if (gamesInProgress[id].success === false)
return { message: "illegal move" };
try {
if (moveQueries) {
const priorMove = gamesInProgress[id].gameRecord.length;
const movePass = {
gameId: id,
player,
x: 0,
y: 0,
gameRecord: true,
priorMove,
};
let moveDbResult;
moveDbResult = await moveQueries.addMove(movePass);
}
} catch {
gamesInProgress[id].returnToMove(-1);
} finally {
return this.getDataForUI(id);
}
},
toggleTerritory({ id, point }) {
gamesInProgress[id] = gamesInProgress[id].toggleTerritory(point);
return this.getDataForUI(id);
},
async endGame({ id }) {
gamesInProgress[id] = gamesInProgress[id].endGame();
const { winner, score, playerState } = gamesInProgress[id];
const { bCaptures, wCaptures } = playerState;
const winType = winner > 0 ? "B+" : "W+";
try {
if (gameQueries) {
const result = await gameQueries.endGame({
id,
winType,
score,
bCaptures,
wCaptures,
});
console.log(result);
}
} catch (e) {
console.log(e);
}
return this.getDataForUI(id);
},
};
};
module.exports = GameService;

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@ -0,0 +1,25 @@
const generateRandomPassword = () => {
const minLength = 8,
maxLength = 16,
minUTF = 33,
maxUTF = 126;
const randomize = (min, max) => Math.floor(Math.random() * (max - min) + min);
return Array(randomize(minLength, maxLength))
.fill(0)
.map(() => String.fromCharCode(randomize(minUTF, maxUTF)))
.join("");
};
const guestService = {
currentGuest: 0,
generateGuest() {
// generate unique username
const username = `Guest-${String(this.currentGuest++).padStart(6, 0)}`;
// generate random "password"
// this exists solely to add extra randomness to signed token and is not validated
const password = generateRandomPassword();
return { username, password };
},
};
module.exports = guestService;

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@ -1,53 +1,157 @@
// TODO const someSocketLogic = require('./middleware/socketssockets/...'); // TODO const someSocketLogic = require('./middleware/sockets/...');
const socketIO = require('socket.io'); const socketIO = require("socket.io");
const io = socketIO({ cookie: false }); const io = socketIO({ cookie: false });
const gameQueries = require('./data/queries/game'); // const gameQueries = require('./data/queries/game');
const gameServices = require('./services/gameServices'); const moveQueries = require("./data/queries/move");
const gameQueries = require("./data/queries/game");
const gameServices = require("./services/gameServices")({
moveQueries,
gameQueries,
});
io.on('connection', socket=> { io.on("connection", async (socket) => {
socket.emit('connected', {message: 'socket connected'}); socket.emit("connected", { message: "socket connected" });
socket.on('connect_room', data => { socket.on("connect_room", async (data) => {
if (data.user && data.user.email) { if (data.user && data.user.email) {
delete data.user.email; delete data.user.email;
} }
const room= data.room; const room = data.room;
const roomIo = io.of(room); const roomIo = io.of(room);
roomIo.on('connection', socket => { roomIo.on("connection", async (socket) => {
socket.emit('connected') socket.emit("connected");
socket.emit('new_user', data); socket.emit("new_user", data);
socket.on('connect_game', data => { socket.on("connect_game", (data) => {
const game = `game-${data.game.id}`; const game = `game-${data.game.id}`;
socket.join(game, async () => { socket.join(game, async () => {
// ! temp // TODO move this logic into game service
gameServices.initGame({id: data.game.id}) const gameData = await gameQueries.findGameById(data.game.id);
// ! end-temp const convertWinType = (winType) => {
const gameData = await gameServices.getBoard(data.game.id); if (winType.includes("B")) return 1;
io.of(room).to(game).emit('game_connected', gameData) if (winType.includes("W")) return -1;
if (winType.includes("0")) return "D";
return "?";
};
gameData.winner = gameData.win_type
? convertWinType(gameData.win_type)
: 0;
const gameRecord = await moveQueries.findGameRecord(data.game.id);
await gameServices.initGame({
id: data.game.id,
gameRecord,
gameData,
});
const { board, ...meta } = await gameServices.getDataForUI(
data.game.id
);
io.of(room).to(game).emit("game_connected", { board, meta });
}); });
}); });
socket.on('make_move', data => {
// MAKE MOVE
socket.on("make_move", async (data) => {
const { user, move, board, game, room } = data; const { user, move, board, game, room } = data;
const gameNsp = `game-${data.game.id}`; const gameNsp = `game-${data.game.id}`;
try { try {
const updatedBoard = gameServices.makeMove(1, move); const { board, message, ...meta } = await gameServices.makeMove({
id: data.game.id,
move,
});
const socketAction = message ? "error" : "update_board";
socket.join(gameNsp, () => { socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit('update_board', updatedBoard) io.of(room)
.to(gameNsp)
.emit(socketAction, { board, meta, message });
});
} catch (e) {
console.log(e);
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit("error", e);
}); });
} }
catch (err) {
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit('error', err)
}); });
} // RESIGN
}) socket.on("resign", async ({ game, player }) => {
const { id, room } = game;
const gameNsp = `game-${id}`;
try {
const meta = await gameServices.resign({
id,
player,
}); });
}) socket.join(gameNsp, () => {
}) io.of(room).to(gameNsp).emit("game_resign", meta);
});
} catch (e) {
console.log(e);
}
});
// PASS
socket.on("pass", async ({ game, player }) => {
const { id, room } = game;
const gameNsp = `game${id}`;
try {
const {
board,
message,
territory,
...meta
} = await gameServices.pass({
id,
player,
});
socket.join(gameNsp, () => {
io.of(room)
.to(gameNsp)
.emit("update_board", { board, message, territory, meta });
});
} catch (e) {
console.log(e);
}
});
// TOGGLE TERRITORY
socket.on("toggle_territory", async ({ user, point, board, game }) => {
const { id, room } = game;
const gameNsp = `game${id}`;
try {
const {
board,
territory,
...meta
} = await gameServices.toggleTerritory({
id,
point,
});
socket.join(gameNsp, () => {
io.of(room)
.to(gameNsp)
.emit("update_board", { board, territory, meta });
});
} catch (e) {
console.log(e);
}
});
// END GAME
socket.on("end_game", async ({ user, game }) => {
const { id, room } = game;
const gameNsp = `game${id}`;
try {
const { board, ...meta } = await gameServices.endGame({ id });
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit("end_game", { board, meta });
});
} catch (e) {
console.log(e);
}
});
});
});
});
module.exports = { module.exports = {
io io,
} };

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@ -1,69 +1,434 @@
const chai = require('chai'); const chai = require("chai");
const should = chai.should(); const should = chai.should();
const gameServices = require('../services/gameServices'); const gameServices = require("../services/gameServices")({});
describe('game services', () => { describe("game services", () => {
it('init game returns game board', done => { afterEach(() => gameServices.dropGame(1));
gameServices.initGame({id: 1, handicap: 4})
gameServices.getBoard(1).should.eql(fourHandicapBoard) it("init game returns game board", (done) => {
gameServices
.initGame({ id: 1, handicap: 4 })
.board.should.eql(fourHandicapBoard);
done(); done();
}); });
it('games services places move', done => { it("init game returns game metadata", (done) => {
gameServices.initGame({id: 1, handicap: 4}) const { board, ...game } = gameServices.initGame({ id: 1, handicap: 4 });
const afterMoveOne = gameServices.makeMove({id: 1}, {player: 'white', pos: { x:6, y:3 }}); game.should.eql({ ...initialMeta, handicap: 4, turn: -1, territory: {} });
const afterMoveOneShould = { board:{ ...fourHandicapBoard, '6-3': -1}, meta: moveOneMeta };
afterMoveOne.should.eql(afterMoveOneShould);
done(); done();
}); });
it('illegal move throws error', done => { it("games services places move", async () => {
try { gameServices.initGame({ id: 1, handicap: 4 });
gameServices.initGame({id: 1, handicap: 4}) const move = { player: "white", pos: { x: 6, y: 3 } };
const afterIllegalMove = gameServices.makeMove({id: 1}, {player: 'white', pos: { x:4, y:4 }}); const afterMove = await gameServices.makeMove({ id: 1, move });
} const afterMoveShould = {
catch (err) { board: { ...fourHandicapBoard, "6-3": -1 },
err.message.should.equal('illegal move') ...initialMeta,
done(); handicap: 4,
} turn: 1,
}) gameRecord: [move],
territory: {},
};
afterMove.should.eql(afterMoveShould);
});
}) it("illegal move returns error message", async () => {
gameServices.initGame({ id: 1, handicap: 4 });
const afterMove = await gameServices.makeMove({
id: 1,
move: { player: "white", pos: { x: 4, y: 4 } },
});
afterMove.message.should.equal("illegal move");
});
it("game services places move next to stone", async () => {
gameServices.initGame({ id: 1, handicap: 4 });
const afterMove = await gameServices.makeMove({
id: 1,
move: { player: "white", pos: { x: 4, y: 3 } },
});
afterMove.board.should.eql({ ...fourHandicapBoard, "4-3": -1 });
});
});
const fourHandicapBoard = { const fourHandicapBoard = {
'1-1': 'l','1-2': 'l','1-3': 'l','1-4': 'l','1-5': 'l','1-6': 'l','1-7': 'l','1-8': 'l','1-9': 'l','1-10': 'l','1-11': 'l','1-12': 'l','1-13': 'l','1-14': 'l','1-15': 'l','1-16': 'l','1-17': 'l','1-18': 'l','1-19': 'l', "1-1": "l",
'2-1': 'l','2-2': 'l','2-3': 'l','2-4': 'l','2-5': 'l','2-6': 'l','2-7': 'l','2-8': 'l','2-9': 'l','2-10': 'l','2-11': 'l','2-12': 'l','2-13': 'l','2-14': 'l','2-15': 'l','2-16': 'l','2-17': 'l','2-18': 'l','2-19': 'l', "1-2": "l",
'3-1': 'l','3-2': 'l','3-3': 'l','3-4': 'l','3-5': 'l','3-6': 'l','3-7': 'l','3-8': 'l','3-9': 'l','3-10': 'l','3-11': 'l','3-12': 'l','3-13': 'l','3-14': 'l','3-15': 'l','3-16': 'l','3-17': 'l','3-18': 'l','3-19': 'l', "1-3": "l",
'4-1': 'l','4-2': 'l','4-3': 'l','4-4': 1,'4-5': 'l','4-6': 'l','4-7': 'l','4-8': 'l','4-9': 'l','4-10': 'l','4-11': 'l','4-12': 'l','4-13': 'l','4-14': 'l','4-15': 'l','4-16': 1,'4-17': 'l','4-18': 'l','4-19': 'l', "1-4": "l",
'5-1': 'l','5-2': 'l','5-3': 'l','5-4': 'l','5-5': 'l','5-6': 'l','5-7': 'l','5-8': 'l','5-9': 'l','5-10': 'l','5-11': 'l','5-12': 'l','5-13': 'l','5-14': 'l','5-15': 'l','5-16': 'l','5-17': 'l','5-18': 'l','5-19': 'l', "1-5": "l",
'6-1': 'l','6-2': 'l','6-3': 'l','6-4': 'l','6-5': 'l','6-6': 'l','6-7': 'l','6-8': 'l','6-9': 'l','6-10': 'l','6-11': 'l','6-12': 'l','6-13': 'l','6-14': 'l','6-15': 'l','6-16': 'l','6-17': 'l','6-18': 'l','6-19': 'l', "1-6": "l",
'7-1': 'l','7-2': 'l','7-3': 'l','7-4': 'l','7-5': 'l','7-6': 'l','7-7': 'l','7-8': 'l','7-9': 'l','7-10': 'l','7-11': 'l','7-12': 'l','7-13': 'l','7-14': 'l','7-15': 'l','7-16': 'l','7-17': 'l','7-18': 'l','7-19': 'l', "1-7": "l",
'8-1': 'l','8-2': 'l','8-3': 'l','8-4': 'l','8-5': 'l','8-6': 'l','8-7': 'l','8-8': 'l','8-9': 'l','8-10': 'l','8-11': 'l','8-12': 'l','8-13': 'l','8-14': 'l','8-15': 'l','8-16': 'l','8-17': 'l','8-18': 'l','8-19': 'l', "1-8": "l",
'9-1': 'l','9-2': 'l','9-3': 'l','9-4': 'l','9-5': 'l','9-6': 'l','9-7': 'l','9-8': 'l','9-9': 'l','9-10': 'l','9-11': 'l','9-12': 'l','9-13': 'l','9-14': 'l','9-15': 'l','9-16': 'l','9-17': 'l','9-18': 'l','9-19': 'l', "1-9": "l",
'10-1': 'l','10-2': 'l','10-3': 'l','10-4': 'l','10-5': 'l','10-6': 'l','10-7': 'l','10-8': 'l','10-9': 'l','10-10': 'l','10-11': 'l','10-12': 'l','10-13': 'l','10-14': 'l','10-15': 'l','10-16': 'l','10-17': 'l','10-18': 'l','10-19': 'l', "1-10": "l",
'11-1': 'l','11-2': 'l','11-3': 'l','11-4': 'l','11-5': 'l','11-6': 'l','11-7': 'l','11-8': 'l','11-9': 'l','11-10': 'l','11-11': 'l','11-12': 'l','11-13': 'l','11-14': 'l','11-15': 'l','11-16': 'l','11-17': 'l','11-18': 'l','11-19': 'l', "1-11": "l",
'12-1': 'l','12-2': 'l','12-3': 'l','12-4': 'l','12-5': 'l','12-6': 'l','12-7': 'l','12-8': 'l','12-9': 'l','12-10': 'l','12-11': 'l','12-12': 'l','12-13': 'l','12-14': 'l','12-15': 'l','12-16': 'l','12-17': 'l','12-18': 'l','12-19': 'l', "1-12": "l",
'13-1': 'l','13-2': 'l','13-3': 'l','13-4': 'l','13-5': 'l','13-6': 'l','13-7': 'l','13-8': 'l','13-9': 'l','13-10': 'l','13-11': 'l','13-12': 'l','13-13': 'l','13-14': 'l','13-15': 'l','13-16': 'l','13-17': 'l','13-18': 'l','13-19': 'l', "1-13": "l",
'14-1': 'l','14-2': 'l','14-3': 'l','14-4': 'l','14-5': 'l','14-6': 'l','14-7': 'l','14-8': 'l','14-9': 'l','14-10': 'l','14-11': 'l','14-12': 'l','14-13': 'l','14-14': 'l','14-15': 'l','14-16': 'l','14-17': 'l','14-18': 'l','14-19': 'l', "1-14": "l",
'15-1': 'l','15-2': 'l','15-3': 'l','15-4': 'l','15-5': 'l','15-6': 'l','15-7': 'l','15-8': 'l','15-9': 'l','15-10': 'l','15-11': 'l','15-12': 'l','15-13': 'l','15-14': 'l','15-15': 'l','15-16': 'l','15-17': 'l','15-18': 'l','15-19': 'l', "1-15": "l",
'16-1': 'l','16-2': 'l','16-3': 'l','16-4': 1,'16-5': 'l','16-6': 'l','16-7': 'l','16-8': 'l','16-9': 'l','16-10': 'l','16-11': 'l','16-12': 'l','16-13': 'l','16-14': 'l','16-15': 'l','16-16': 1,'16-17': 'l','16-18': 'l','16-19': 'l', "1-16": "l",
'17-1': 'l','17-2': 'l','17-3': 'l','17-4': 'l','17-5': 'l','17-6': 'l','17-7': 'l','17-8': 'l','17-9': 'l','17-10': 'l','17-11': 'l','17-12': 'l','17-13': 'l','17-14': 'l','17-15': 'l','17-16': 'l','17-17': 'l','17-18': 'l','17-19': 'l', "1-17": "l",
'18-1': 'l','18-2': 'l','18-3': 'l','18-4': 'l','18-5': 'l','18-6': 'l','18-7': 'l','18-8': 'l','18-9': 'l','18-10': 'l','18-11': 'l','18-12': 'l','18-13': 'l','18-14': 'l','18-15': 'l','18-16': 'l','18-17': 'l','18-18': 'l','18-19': 'l', "1-18": "l",
'19-1': 'l','19-2': 'l','19-3': 'l','19-4': 'l','19-5': 'l','19-6': 'l','19-7': 'l','19-8': 'l','19-9': 'l','19-10': 'l','19-11': 'l','19-12': 'l','19-13': 'l','19-14': 'l','19-15': 'l','19-16': 'l','19-17': 'l','19-18': 'l','19-19': 'l' "1-19": "l",
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"19-18": "l",
"19-19": "l",
}; };
const moveOneMeta = { const initialMeta = {
gameRecord: [ winner: null,
{player: 'white', pos: { x:6, y:3 }} turn: 0,
],
pass: 0, pass: 0,
komi: 6.5,
handicap: 0,
boardSize: 19,
playerState: { playerState: {
bCaptures: 0, bCaptures: 0,
bScore: 0,
wCaptures: 0, wCaptures: 0,
wScore: 0 bScore: 0,
wScore: 0,
}, },
turn: 1, gameRecord: [],
winner: null score: 0,
} };

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