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11 changed files with 953 additions and 12113 deletions
21
LICENSE
Normal file
21
LICENSE
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2021 Sorrel
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
12680
package-lock.json
generated
12680
package-lock.json
generated
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6
packages/play-node-go/package-lock.json
generated
6
packages/play-node-go/package-lock.json
generated
|
@ -8500,9 +8500,9 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"lodash": {
|
"lodash": {
|
||||||
"version": "4.17.15",
|
"version": "4.17.19",
|
||||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.15.tgz",
|
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.19.tgz",
|
||||||
"integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A=="
|
"integrity": "sha512-JNvd8XER9GQX0v2qJgsaN/mzFCNA5BRe/j8JN9d+tWyGLSodKQHKFicdwNYzWwI3wjRnaKPsGj1XkBjx/F96DQ=="
|
||||||
},
|
},
|
||||||
"lodash._reinterpolate": {
|
"lodash._reinterpolate": {
|
||||||
"version": "3.0.0",
|
"version": "3.0.0",
|
||||||
|
|
|
@ -1,49 +1,81 @@
|
||||||
const winType = [
|
const winType = ["B+R", "B+", "B+T", "W+R", "W+", "W+T", "0", "Void", "?"];
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||||||
'B+R', 'B+', 'B+T',
|
|
||||||
'W+R', 'W+', 'W+T',
|
|
||||||
'0', 'Void', '?'
|
|
||||||
]
|
|
||||||
|
|
||||||
const rankArray = [
|
const rankArray = [
|
||||||
'D9', 'D8', 'D7', 'D6', 'D5', 'D4', 'D3', 'D2', 'D1',
|
"D9",
|
||||||
'K1', 'K2', 'K3', 'K4', 'K5', 'K6', 'K7', 'K8', 'K9', 'K10',
|
"D8",
|
||||||
'K11', 'K12', 'K13', 'K14', 'K15', 'K16', 'K17', 'K18', 'K19', 'K20',
|
"D7",
|
||||||
'K21', 'K22', 'K23', 'K24', 'K25', 'K26', 'K27', 'K28', 'K29', 'K30', 'UR'
|
"D6",
|
||||||
]
|
"D5",
|
||||||
|
"D4",
|
||||||
|
"D3",
|
||||||
|
"D2",
|
||||||
|
"D1",
|
||||||
|
"K1",
|
||||||
|
"K2",
|
||||||
|
"K3",
|
||||||
|
"K4",
|
||||||
|
"K5",
|
||||||
|
"K6",
|
||||||
|
"K7",
|
||||||
|
"K8",
|
||||||
|
"K9",
|
||||||
|
"K10",
|
||||||
|
"K11",
|
||||||
|
"K12",
|
||||||
|
"K13",
|
||||||
|
"K14",
|
||||||
|
"K15",
|
||||||
|
"K16",
|
||||||
|
"K17",
|
||||||
|
"K18",
|
||||||
|
"K19",
|
||||||
|
"K20",
|
||||||
|
"K21",
|
||||||
|
"K22",
|
||||||
|
"K23",
|
||||||
|
"K24",
|
||||||
|
"K25",
|
||||||
|
"K26",
|
||||||
|
"K27",
|
||||||
|
"K28",
|
||||||
|
"K29",
|
||||||
|
"K30",
|
||||||
|
"UR",
|
||||||
|
];
|
||||||
|
|
||||||
exports.up = function (knex) {
|
exports.up = function (knex) {
|
||||||
return knex.schema.createTable("game", table => {
|
return knex.schema.createTable("game", (table) => {
|
||||||
table.increments('id').primary();
|
table.increments("id").primary();
|
||||||
table.datetime('date');
|
table.datetime("date");
|
||||||
table.float('komi').default(6.5);
|
table.float("komi").default(6.5);
|
||||||
table.integer('handicap').default(0);
|
table.integer("handicap").default(0);
|
||||||
table.integer('board_size').default(19);
|
table.integer("board_size").default(19);
|
||||||
table.boolean('open').default(true);
|
table.boolean("open").default(true);
|
||||||
|
|
||||||
table.string('application');
|
table.string("application");
|
||||||
table.string('application_version');
|
table.string("application_version");
|
||||||
table.timestamps(true, true);
|
table.timestamps(true, true);
|
||||||
|
|
||||||
table.string('player_black');
|
table.string("player_black");
|
||||||
table.string('player_white');
|
table.string("player_white");
|
||||||
table.enu('player_black_rank', rankArray).default('UR');
|
table.enu("player_black_rank", rankArray).default("UR");
|
||||||
table.enu('player_white_rank', rankArray).default('UR');
|
table.enu("player_white_rank", rankArray).default("UR");
|
||||||
|
|
||||||
table.string('event');
|
table.string("event");
|
||||||
table.string('name');
|
table.string("name");
|
||||||
table.string('description');
|
table.string("description");
|
||||||
table.integer('round');
|
table.integer("round");
|
||||||
|
|
||||||
table.enu('win_type', winType);
|
table.enu("win_type", winType);
|
||||||
table.float('score');
|
table.float("score");
|
||||||
table.integer('captures_black');
|
table.integer("captures_black");
|
||||||
table.integer('captures_white');
|
table.integer("captures_white");
|
||||||
|
|
||||||
table.integer('user_black').references('id').inTable('user');
|
table.integer("user_black").references("id").inTable("user");
|
||||||
table.integer('user_white').references('id').inTable('user');
|
table.integer("user_white").references("id").inTable("user");
|
||||||
table.integer('room').references('id').inTable('room');
|
table.integer("room").references("id").inTable("room");
|
||||||
table.integer('time_setting').references('id').inTable('time_setting');
|
table.integer("time_setting").references("id").inTable("time_setting");
|
||||||
})
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
exports.down = knex => knex.schema.dropTableIfExists("game");
|
exports.down = (knex) => knex.schema.dropTableIfExists("game");
|
||||||
|
|
|
@ -1,17 +1,18 @@
|
||||||
const players = ['white', 'black']
|
const players = ["white", "black"];
|
||||||
|
|
||||||
exports.up = knex => {
|
exports.up = (knex) => {
|
||||||
return knex.schema.createTable("move", table => {
|
return knex.schema.createTable("move", (table) => {
|
||||||
table.increments('id').primary();
|
table.increments("id").primary();
|
||||||
table.enu('player', players).notNullable();
|
table.enu("player", players).notNullable();
|
||||||
table.integer('point_x').notNullable();
|
table.integer("point_x").notNullable();
|
||||||
table.integer('point_y').notNullable();
|
table.integer("point_y").notNullable();
|
||||||
table.integer('number').notNullable();
|
table.integer("number").notNullable();
|
||||||
table.boolean('game_record').notNullable().default(true);
|
table.boolean("game_record").notNullable().default(true);
|
||||||
|
table.boolean("placement").notNullable().default(false);
|
||||||
|
|
||||||
table.integer('game').references('id').inTable('game').notNullable();
|
table.integer("game").references("id").inTable("game").notNullable();
|
||||||
table.integer('prior_move').references('id').inTable('move');
|
table.integer("prior_move").references("id").inTable("move");
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
exports.down = knex => knex.schema.dropTableIfExists("move");
|
exports.down = (knex) => knex.schema.dropTableIfExists("move");
|
||||||
|
|
|
@ -70,17 +70,23 @@ const findGameByRoom = async (roomId) => {
|
||||||
|
|
||||||
const insertGame = async (game) => {};
|
const insertGame = async (game) => {};
|
||||||
|
|
||||||
const endGame = async ({ id }) => {
|
const endGame = async ({ id, winType, score, bCaptures, wCaptures }) => {
|
||||||
const game = await knex(game).where({ id: id }).update(
|
try {
|
||||||
{
|
const game = await knex
|
||||||
|
.from("game")
|
||||||
|
.returning(gameDetailSelect)
|
||||||
|
.where({ id: id })
|
||||||
|
.update({
|
||||||
win_type: winType,
|
win_type: winType,
|
||||||
score: score,
|
score: score,
|
||||||
captures_black: capturesBlack,
|
captures_black: bCaptures,
|
||||||
captures_white: capturesWhite,
|
captures_white: wCaptures,
|
||||||
}
|
open: false,
|
||||||
// ["id"]
|
});
|
||||||
);
|
|
||||||
return game;
|
return game;
|
||||||
|
} catch (e) {
|
||||||
|
return e;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
|
|
|
@ -1,36 +1,47 @@
|
||||||
const knex = require('../db');
|
const knex = require("../db");
|
||||||
|
|
||||||
const findGameRecord = async (gameId) => {
|
const findGameRecord = async (gameId) => {
|
||||||
return await knex('move')
|
return await knex("move")
|
||||||
.where({ 'game': gameId, 'game_record': true })
|
.where({ game: gameId, game_record: true })
|
||||||
.select('player', 'point_x', 'point_y', 'number')
|
.select("player", "point_x", "point_y", "number", "prior_move", "placement")
|
||||||
.orderBy('number')
|
.orderBy("number")
|
||||||
.then(record => record.map(({player, point_x, point_y}) => ({player, pos: { x: point_x, y: point_y } }) ))
|
.then((record) =>
|
||||||
|
record.map(({ player, point_x, point_y }) => ({
|
||||||
|
player,
|
||||||
|
pos: { x: point_x, y: point_y },
|
||||||
|
}))
|
||||||
|
);
|
||||||
// .then(res => res)
|
// .then(res => res)
|
||||||
}
|
};
|
||||||
|
|
||||||
// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
|
// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
|
||||||
|
|
||||||
const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
|
const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
|
||||||
|
// ! priorMove must be FK not move number
|
||||||
const number = priorMove + 1;
|
const number = priorMove + 1;
|
||||||
let result;
|
let result;
|
||||||
try {
|
try {
|
||||||
result = await knex('move')
|
result = await knex("move")
|
||||||
.returning('*')
|
.returning("*")
|
||||||
.insert({ game: gameId, player, point_x: x, point_y: y, number, game_record: gameRecord, prior_move: priorMove })
|
.insert({
|
||||||
.then(res => res);
|
game: gameId,
|
||||||
}
|
player,
|
||||||
catch (e) {
|
point_x: x,
|
||||||
result = e
|
point_y: y,
|
||||||
}
|
number,
|
||||||
finally {
|
game_record: gameRecord,
|
||||||
|
prior_move: priorMove,
|
||||||
|
})
|
||||||
|
.then((res) => res);
|
||||||
|
} catch (e) {
|
||||||
|
result = e;
|
||||||
|
} finally {
|
||||||
console.log(result);
|
console.log(result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
};
|
||||||
}
|
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
findGameRecord,
|
findGameRecord,
|
||||||
addMove
|
addMove,
|
||||||
}
|
};
|
||||||
|
|
6
packages/server/package-lock.json
generated
6
packages/server/package-lock.json
generated
|
@ -1359,9 +1359,9 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"lodash": {
|
"lodash": {
|
||||||
"version": "4.17.15",
|
"version": "4.17.19",
|
||||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.15.tgz",
|
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.19.tgz",
|
||||||
"integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A=="
|
"integrity": "sha512-JNvd8XER9GQX0v2qJgsaN/mzFCNA5BRe/j8JN9d+tWyGLSodKQHKFicdwNYzWwI3wjRnaKPsGj1XkBjx/F96DQ=="
|
||||||
},
|
},
|
||||||
"lodash.includes": {
|
"lodash.includes": {
|
||||||
"version": "4.3.0",
|
"version": "4.3.0",
|
||||||
|
|
|
@ -181,13 +181,18 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
|
||||||
this.kos = [];
|
this.kos = [];
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
if (gameRecord.length) {
|
if (gameRecord.length) {
|
||||||
// play through all the moves
|
// play through all the moves
|
||||||
return gameRecord.reduce(
|
const game = gameRecord.reduce(
|
||||||
(game, move) => game.makeMove(move),
|
(game, move) => game.makeMove(move),
|
||||||
Game({ gameData }).initGame()
|
Game({ gameData }).initGame()
|
||||||
);
|
);
|
||||||
|
// ? why is this being wrapped?
|
||||||
|
if (gameData && gameData.gameData && gameData.gameData.winner) {
|
||||||
|
const { winner, score } = gameData.gameData;
|
||||||
|
return game.manualEnd({ winner, score });
|
||||||
|
}
|
||||||
|
return game;
|
||||||
}
|
}
|
||||||
return {
|
return {
|
||||||
winner: gameData.winner || null,
|
winner: gameData.winner || null,
|
||||||
|
@ -239,28 +244,58 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
|
|
||||||
|
checkMove: function ({ player, pos: { x, y } }) {
|
||||||
|
// if game is over
|
||||||
|
// TODO either change logic here or add additional method for handling moves off of record
|
||||||
|
if (this.pass > 1) {
|
||||||
|
return { ...this, success: false };
|
||||||
|
}
|
||||||
|
const point = this.boardState[`${x}-${y}`];
|
||||||
|
const isTurn =
|
||||||
|
(this.turn === 1 && player === "black") ||
|
||||||
|
(this.turn === -1 && player === "white");
|
||||||
|
if (isTurn) {
|
||||||
|
if (point.legal) {
|
||||||
|
return { ...this, success: true, move: { player, pos: { x, y } } };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return { ...this, success: false };
|
||||||
|
},
|
||||||
|
|
||||||
makeMove: function ({ player, pos: { x, y } }) {
|
makeMove: function ({ player, pos: { x, y } }) {
|
||||||
if (this.pass > 1) {
|
if (this.pass > 1) {
|
||||||
return { ...this, success: false };
|
return { ...this, success: false };
|
||||||
}
|
}
|
||||||
if (x === 0) return this.submitPass(player);
|
|
||||||
let game = this;
|
|
||||||
let success = false;
|
let success = false;
|
||||||
|
let game = this;
|
||||||
|
|
||||||
|
if (x === 0) return game.submitPass(player);
|
||||||
|
|
||||||
|
// if checkMove has not been run, determine legality
|
||||||
|
if (!game.move) {
|
||||||
|
game = game.checkMove({ player, pos: { x, y } });
|
||||||
|
}
|
||||||
|
if (
|
||||||
|
// if move is legal
|
||||||
|
// ? unclear if checking move values is beneficial to prevent race conditions
|
||||||
|
game.move &&
|
||||||
|
game.move.player === player &&
|
||||||
|
game.move.pos.x === x &&
|
||||||
|
game.move.pos.y
|
||||||
|
) {
|
||||||
const point = game.boardState[`${x}-${y}`];
|
const point = game.boardState[`${x}-${y}`];
|
||||||
const isTurn =
|
|
||||||
(game.turn === 1 && player === "black") ||
|
|
||||||
(game.turn === -1 && player === "white");
|
|
||||||
if (isTurn) {
|
|
||||||
if (point.legal) {
|
|
||||||
game.pass = 0;
|
game.pass = 0;
|
||||||
game.addToRecord({ player, pos: { x, y } });
|
// allows for recording of prior move on game record
|
||||||
if (this.kos.length) helper.clearKo.call(this);
|
game.addToRecord(game.move);
|
||||||
|
if (game.kos.length) helper.clearKo.call(game);
|
||||||
point.makeMove(game);
|
point.makeMove(game);
|
||||||
game.turn *= -1;
|
game.turn *= -1;
|
||||||
success = true;
|
success = true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
game.boardState = getBoardState(game);
|
game.boardState = getBoardState(game);
|
||||||
|
// remove move attribute to prevent duplicate moves
|
||||||
|
delete game.move;
|
||||||
return { ...game, legalMoves: getLegalMoves(game), success };
|
return { ...game, legalMoves: getLegalMoves(game), success };
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -389,6 +424,14 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
|
||||||
this.playerState.bScore - (this.playerState.wScore + this.komi);
|
this.playerState.bScore - (this.playerState.wScore + this.komi);
|
||||||
return { ...this, score, winner: score > 0 ? 1 : -1 };
|
return { ...this, score, winner: score > 0 ? 1 : -1 };
|
||||||
},
|
},
|
||||||
|
|
||||||
|
// for playing historic games
|
||||||
|
manualEnd: function ({ winner, score }) {
|
||||||
|
this.turn = 0;
|
||||||
|
this.winner = winner;
|
||||||
|
this.score = score;
|
||||||
|
return this;
|
||||||
|
},
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -7,11 +7,33 @@ const GameService = ({ moveQueries, gameQueries }) => {
|
||||||
};
|
};
|
||||||
const gamesInProgress = {};
|
const gamesInProgress = {};
|
||||||
|
|
||||||
|
const storeMove = (gameId) => async ({ player, pos: { x, y } }) => {
|
||||||
|
let move = { player, pos: { x, y } };
|
||||||
|
try {
|
||||||
|
if (moveQueries) {
|
||||||
|
const { id } = await moveQueries.addMove({
|
||||||
|
gameId,
|
||||||
|
player,
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
gameRecord: true,
|
||||||
|
priorMove: null,
|
||||||
|
});
|
||||||
|
move.id = id;
|
||||||
|
move.success = true;
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
console.log(e);
|
||||||
|
move.success = false;
|
||||||
|
} finally {
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
return {
|
return {
|
||||||
initGame({ id, gameRecord = [], ...gameData }) {
|
initGame({ id, gameRecord = [], ...gameData }) {
|
||||||
if (gamesInProgress[id]) return this.getDataForUI(id);
|
if (gamesInProgress[id]) return this.getDataForUI(id);
|
||||||
if (gameRecord.length) {
|
if (gameRecord.length) {
|
||||||
console.log("here");
|
|
||||||
gamesInProgress[id] = Game({ gameData, gameRecord });
|
gamesInProgress[id] = Game({ gameData, gameRecord });
|
||||||
} else {
|
} else {
|
||||||
gamesInProgress[id] = Game({ gameData }).initGame();
|
gamesInProgress[id] = Game({ gameData }).initGame();
|
||||||
|
@ -32,6 +54,7 @@ const GameService = ({ moveQueries, gameQueries }) => {
|
||||||
return { message: "error restoring game" };
|
return { message: "error restoring game" };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
gamesInProgress[id] = await gamesInProgress[id].checkMove(move);
|
||||||
gamesInProgress[id] = gamesInProgress[id].makeMove(move);
|
gamesInProgress[id] = gamesInProgress[id].makeMove(move);
|
||||||
if (gamesInProgress[id].success === false)
|
if (gamesInProgress[id].success === false)
|
||||||
return { message: "illegal move" };
|
return { message: "illegal move" };
|
||||||
|
@ -73,6 +96,7 @@ const GameService = ({ moveQueries, gameQueries }) => {
|
||||||
},
|
},
|
||||||
|
|
||||||
resign: ({ id, player }) => {
|
resign: ({ id, player }) => {
|
||||||
|
// add resign gamesQueries
|
||||||
return gamesInProgress[id].submitResign(player).getMeta();
|
return gamesInProgress[id].submitResign(player).getMeta();
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -108,9 +132,19 @@ const GameService = ({ moveQueries, gameQueries }) => {
|
||||||
|
|
||||||
async endGame({ id }) {
|
async endGame({ id }) {
|
||||||
gamesInProgress[id] = gamesInProgress[id].endGame();
|
gamesInProgress[id] = gamesInProgress[id].endGame();
|
||||||
|
const { winner, score, playerState } = gamesInProgress[id];
|
||||||
|
const { bCaptures, wCaptures } = playerState;
|
||||||
|
const winType = winner > 0 ? "B+" : "W+";
|
||||||
try {
|
try {
|
||||||
if (gameQueries) {
|
if (gameQueries) {
|
||||||
// TODO add end game query
|
const result = await gameQueries.endGame({
|
||||||
|
id,
|
||||||
|
winType,
|
||||||
|
score,
|
||||||
|
bCaptures,
|
||||||
|
wCaptures,
|
||||||
|
});
|
||||||
|
console.log(result);
|
||||||
}
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.log(e);
|
console.log(e);
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// TODO const someSocketLogic = require('./middleware/socketssockets/...');
|
// TODO const someSocketLogic = require('./middleware/sockets/...');
|
||||||
const socketIO = require("socket.io");
|
const socketIO = require("socket.io");
|
||||||
const io = socketIO({ cookie: false });
|
const io = socketIO({ cookie: false });
|
||||||
|
|
||||||
|
@ -24,8 +24,23 @@ io.on("connection", async (socket) => {
|
||||||
socket.on("connect_game", (data) => {
|
socket.on("connect_game", (data) => {
|
||||||
const game = `game-${data.game.id}`;
|
const game = `game-${data.game.id}`;
|
||||||
socket.join(game, async () => {
|
socket.join(game, async () => {
|
||||||
|
// TODO move this logic into game service
|
||||||
|
const gameData = await gameQueries.findGameById(data.game.id);
|
||||||
|
const convertWinType = (winType) => {
|
||||||
|
if (winType.includes("B")) return 1;
|
||||||
|
if (winType.includes("W")) return -1;
|
||||||
|
if (winType.includes("0")) return "D";
|
||||||
|
return "?";
|
||||||
|
};
|
||||||
|
gameData.winner = gameData.win_type
|
||||||
|
? convertWinType(gameData.win_type)
|
||||||
|
: 0;
|
||||||
const gameRecord = await moveQueries.findGameRecord(data.game.id);
|
const gameRecord = await moveQueries.findGameRecord(data.game.id);
|
||||||
await gameServices.initGame({ id: data.game.id, gameRecord });
|
await gameServices.initGame({
|
||||||
|
id: data.game.id,
|
||||||
|
gameRecord,
|
||||||
|
gameData,
|
||||||
|
});
|
||||||
const { board, ...meta } = await gameServices.getDataForUI(
|
const { board, ...meta } = await gameServices.getDataForUI(
|
||||||
data.game.id
|
data.game.id
|
||||||
);
|
);
|
||||||
|
@ -37,7 +52,6 @@ io.on("connection", async (socket) => {
|
||||||
socket.on("make_move", async (data) => {
|
socket.on("make_move", async (data) => {
|
||||||
const { user, move, board, game, room } = data;
|
const { user, move, board, game, room } = data;
|
||||||
const gameNsp = `game-${data.game.id}`;
|
const gameNsp = `game-${data.game.id}`;
|
||||||
|
|
||||||
try {
|
try {
|
||||||
const { board, message, ...meta } = await gameServices.makeMove({
|
const { board, message, ...meta } = await gameServices.makeMove({
|
||||||
id: data.game.id,
|
id: data.game.id,
|
||||||
|
|
Loading…
Reference in a new issue